Releases: codeonym-org/portfolio
Releases · codeonym-org/portfolio
Release list
v6.0 - THE SYSTEM
The System speaks. The hologram above the Awakening Circle is now an AI agent that knows the Player's record and can command the Gate World.
Talk to THE SYSTEM
- Walk up to the hologram and press T, or open it anywhere with the SYSTEM button
- Ask about projects, skills, experience or how to get in touch; it answers from the Player's record and replies in your language
- The hologram's rings surge while it thinks
It Commands the World
- Opens any System window ("show me the status window"), walks the Hunter, and inspects skills, items and projects
- Raises fallen projects in the Shadow Crypt (ARISE), opens the CV, toggles the map, sound and graphics quality
- Pushes System notifications and casts world effects: tremor, surge, awaken
- Draws skill badges and a contact card right in the dialogue
Under the Hood
- A LangChain
createAgentagent with the CopilotKit v2 middleware, running inside a single Vercel function - Runs on OpenRouter; the model is configurable without a code change
- Rate limiting, request size caps and bounded memory protect the public endpoint
Record Updated
- Profile, experience and skills refreshed from the new CV (Software Engineer · AI Agent Engineer)
Full PR: #12
v5.0 - The Gate World
The System opens a Gate. The desktop-OS is gone: the portfolio is now a floating island you explore as the Hunter.
The World
- Six zones, each opening a section: Awakening Circle (status), Guild Hall (experience), Shadow Crypt (projects), Armory (skills), Treasury (inventory + Hunter's License → CV), Shadow Gate (contact)
- Click-to-move, WASD and drag-to-look; mobile is now supported with a joystick and bottom-sheet panels
- Minimap and world map with fast travel between discovered zones
ARISE
- Every project is a fallen skeleton in the Shadow Crypt; command it to rise and it joins a shadow formation that follows you
The Visitor Levels Up
- XP, System quests, LEVEL UP overlay and ambient System prompts, saved between visits
Craft
- Custom meshes forged in Blender, plus CC0 assets from KayKit, Poly Haven and Kenney
- Progressive loading, a title screen and three quality tiers that step down automatically
- Suspense theme and the System notification chime
Full PR: #11
v4.8 - ARISE
The shadow legion rises behind its Monarch.
The Legion
- 13 shadow soldiers arrayed in three ranks behind the Player — dark silhouettes with a faint arcane glow and burning purple eyes that pierce the darkness
- Every soldier is a skeleton clone of the one cached player GLB: shared geometry, zero additional download
- The whole formation breathes on time-staggered idle cycles; a future Kneel clip takes over automatically
Performance
- Removed the reflective floor (it re-rendered the entire scene every frame), the Gate and the colonnades — the legion costs less than what it replaced
- Scene is lighter than v4.6/v4.7 at runtime with no added bundle weight
Full PR: #9
v4.7 - The Character Sheet
The Player becomes a true game character.
Skills
- Tech stack moved out of the inventory into SKILLS — 46 skills with rarity, mastery, grade and lore
- Two sets: JOB SKILLS (AI architectures, agent stack, languages, web, data, ops) and SECONDARY SKILLS (tongues, soft skills, pursuits)
- Clicking any skill pops a game-style INFO window
Inventory
- Holds actual items now: artifacts, credentials (degrees) and curios
- The CV lives on the Hunter's License — USE it to project the OFFICIAL RECORD (DOSSIER removed from the dock)
- Items can be USE-d to open windows (Summoning Stone → NETWORK) or destinations (Gate Key → the repo)
Quests & Character
- MAIN QUESTS lead with the ongoing S-rank Guild Contract — OpenSNZ-Technology; side quests are the academic projects; both open detail windows
- STATUS is a full character sheet: RANK A chip, gold TITLES ACQUIRED, and a live 3D mini-avatar portrait
- SUMMON renamed to NETWORK
Agent bridge
- New inspect_entity command + snapshot now exposes skill sets, item metadata, titles/rank and the live inspect target
Full PR: #8
v4.6 - The Game Lobby
The 3D void becomes a Solo Leveling game lobby — and the Player steps into it.
Environment (fully procedural)
- Reflective dungeon-stone floor under the looping mana grid
- The Gate: half-torus arch with a custom swirl-shader portal
- Instanced hex-pillar colonnades with mana-lamp tips receding into the fog
- Summoning circle with counter-rotating rune arcs under the Player
- Bloom + vignette post-processing (@react-three/postprocessing)
The Player
- Mixamo rig converted via headless Blender to a ~1MB draco-compressed GLB carrying Idle / Wave / LookAround clips
- Projected as a two-tone additive wireframe hologram: idles forever, occasionally waves or glances around
- Mana core remains as the streaming fallback; draco decoder self-hosted
Full PR: #7
v4.5 - Zustand State
What's Changed
- v4.1: scroll depth, clarity, and reliable window scrolling by @codeonym in https://github.com/codeonym/portfolio/pull/5
- v4.5: agent bridge — controllable OS, system snapshot, DOSSIER app by @codeonym in https://github.com/codeonym/portfolio/pull/6
Full Changelog: https://github.com/codeonym/portfolio/compare/v4.0...v4.5
v4.0 3D System Overhaul
What's Changed
- V4: immersive 3D overhaul — the System goes VR by @codeonym in https://github.com/codeonym/portfolio/pull/4
Full Changelog: https://github.com/codeonym/portfolio/compare/v3.1...v4.0
V3 - Aura Glowing System
What's Changed
- feat: System OS v2 — immersive Solo Leveling desktop portfolio by @codeonym in https://github.com/codeonym/portfolio/pull/1
- feat: SYSTEM v3 — living OS, inventory, and a fully configurable content layer by @codeonym in https://github.com/codeonym/portfolio/pull/2
- v3.1: arcane aura + System interrupt screens by @codeonym in https://github.com/codeonym/portfolio/pull/3
New Contributors
- @codeonym made their first contribution in https://github.com/codeonym/portfolio/pull/1
Full Changelog: https://github.com/codeonym/portfolio/commits/v3.1