Skip to content

Releases: codeonym-org/portfolio

v6.0 - THE SYSTEM

Choose a tag to compare

@codeonym codeonym released this 23 Sep 23:29
5e3cc1f

The System speaks. The hologram above the Awakening Circle is now an AI agent that knows the Player's record and can command the Gate World.

Talk to THE SYSTEM

  • Walk up to the hologram and press T, or open it anywhere with the SYSTEM button
  • Ask about projects, skills, experience or how to get in touch; it answers from the Player's record and replies in your language
  • The hologram's rings surge while it thinks

It Commands the World

  • Opens any System window ("show me the status window"), walks the Hunter, and inspects skills, items and projects
  • Raises fallen projects in the Shadow Crypt (ARISE), opens the CV, toggles the map, sound and graphics quality
  • Pushes System notifications and casts world effects: tremor, surge, awaken
  • Draws skill badges and a contact card right in the dialogue

Under the Hood

  • A LangChain createAgent agent with the CopilotKit v2 middleware, running inside a single Vercel function
  • Runs on OpenRouter; the model is configurable without a code change
  • Rate limiting, request size caps and bounded memory protect the public endpoint

Record Updated

  • Profile, experience and skills refreshed from the new CV (Software Engineer · AI Agent Engineer)

Full PR: #12

v5.0 - The Gate World

Choose a tag to compare

@codeonym codeonym released this 23 Sep 21:18
11dd8e3

The System opens a Gate. The desktop-OS is gone: the portfolio is now a floating island you explore as the Hunter.

The World

  • Six zones, each opening a section: Awakening Circle (status), Guild Hall (experience), Shadow Crypt (projects), Armory (skills), Treasury (inventory + Hunter's License → CV), Shadow Gate (contact)
  • Click-to-move, WASD and drag-to-look; mobile is now supported with a joystick and bottom-sheet panels
  • Minimap and world map with fast travel between discovered zones

ARISE

  • Every project is a fallen skeleton in the Shadow Crypt; command it to rise and it joins a shadow formation that follows you

The Visitor Levels Up

  • XP, System quests, LEVEL UP overlay and ambient System prompts, saved between visits

Craft

  • Custom meshes forged in Blender, plus CC0 assets from KayKit, Poly Haven and Kenney
  • Progressive loading, a title screen and three quality tiers that step down automatically
  • Suspense theme and the System notification chime

Full PR: #11

v4.8 - ARISE

Choose a tag to compare

@codeonym codeonym released this 18 Jul 23:55
a16202f

The shadow legion rises behind its Monarch.

The Legion

  • 13 shadow soldiers arrayed in three ranks behind the Player — dark silhouettes with a faint arcane glow and burning purple eyes that pierce the darkness
  • Every soldier is a skeleton clone of the one cached player GLB: shared geometry, zero additional download
  • The whole formation breathes on time-staggered idle cycles; a future Kneel clip takes over automatically

Performance

  • Removed the reflective floor (it re-rendered the entire scene every frame), the Gate and the colonnades — the legion costs less than what it replaced
  • Scene is lighter than v4.6/v4.7 at runtime with no added bundle weight

Full PR: #9

v4.7 - The Character Sheet

Choose a tag to compare

@codeonym codeonym released this 18 Jul 23:19
76801d3

The Player becomes a true game character.

Skills

  • Tech stack moved out of the inventory into SKILLS — 46 skills with rarity, mastery, grade and lore
  • Two sets: JOB SKILLS (AI architectures, agent stack, languages, web, data, ops) and SECONDARY SKILLS (tongues, soft skills, pursuits)
  • Clicking any skill pops a game-style INFO window

Inventory

  • Holds actual items now: artifacts, credentials (degrees) and curios
  • The CV lives on the Hunter's License — USE it to project the OFFICIAL RECORD (DOSSIER removed from the dock)
  • Items can be USE-d to open windows (Summoning Stone → NETWORK) or destinations (Gate Key → the repo)

Quests & Character

  • MAIN QUESTS lead with the ongoing S-rank Guild Contract — OpenSNZ-Technology; side quests are the academic projects; both open detail windows
  • STATUS is a full character sheet: RANK A chip, gold TITLES ACQUIRED, and a live 3D mini-avatar portrait
  • SUMMON renamed to NETWORK

Agent bridge

  • New inspect_entity command + snapshot now exposes skill sets, item metadata, titles/rank and the live inspect target

Full PR: #8

v4.6 - The Game Lobby

Choose a tag to compare

@codeonym codeonym released this 18 Jul 19:37
2381531

The 3D void becomes a Solo Leveling game lobby — and the Player steps into it.

Environment (fully procedural)

  • Reflective dungeon-stone floor under the looping mana grid
  • The Gate: half-torus arch with a custom swirl-shader portal
  • Instanced hex-pillar colonnades with mana-lamp tips receding into the fog
  • Summoning circle with counter-rotating rune arcs under the Player
  • Bloom + vignette post-processing (@react-three/postprocessing)

The Player

  • Mixamo rig converted via headless Blender to a ~1MB draco-compressed GLB carrying Idle / Wave / LookAround clips
  • Projected as a two-tone additive wireframe hologram: idles forever, occasionally waves or glances around
  • Mana core remains as the streaming fallback; draco decoder self-hosted

Full PR: #7

v4.5 - Zustand State

Choose a tag to compare

@codeonym codeonym released this 18 Jul 04:14
6d7ba70

What's Changed

Full Changelog: https://github.com/codeonym/portfolio/compare/v4.0...v4.5

v4.0 3D System Overhaul

Choose a tag to compare

@codeonym codeonym released this 17 Jul 15:49
ef7e4a5

What's Changed

Full Changelog: https://github.com/codeonym/portfolio/compare/v3.1...v4.0

V3 - Aura Glowing System

Choose a tag to compare

@codeonym codeonym released this 17 Jul 15:04
bb198eb

What's Changed

New Contributors

Full Changelog: https://github.com/codeonym/portfolio/commits/v3.1