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Changelog

LlaGuiTo edited this page Sep 29, 2026 · 1 revision

Changelog

Summaries taken from the CHANGELOG.md of each branch. Newest first.

26.2 track

1.2.7 — 2026-08-19

  • Updated NeoForge from 26.2.0.45-beta to 26.2.0.57.
  • JAR name now includes the loader version (ageforged_armor-26.2-neoforge-26.2.0.57-1.2.7.jar).
  • Workflow documentation update. No gameplay changes.

1.1.7 — 2026-08-17

  • Updated NeoForge from 26.2.0.37-beta to 26.2.0.45-beta.
  • JAR name includes the loader version. Workflow documentation update.

1.1.6 — 2026-08-12

  • JAR name now includes the loader version. Packaging and documentation only.

1.1.5 — 2026-08-10

  • Fixed custom armor not rendering on anything that is not a real player (Armor Stands, 3D item previews in tooltips). A throwaway AvatarRenderState is now built for non-player wearers.

1.1.4 — 2026-08-05

  • Recompiled against NeoForge 26.2.0.37-beta. No code changes.

1.1.3 — 2026-08-02

  • Config files moved to config/ageforged_armor/, with automatic migration from the old locations.

1.1.2 — 2026-07-31

  • Removed 44 recipes and 41 orphaned advancements: the armor is loot-only.
  • Removed the obsolete global_loot_modifiers.json listing.
  • Fixed datagen (clientData() → serverData()) and regenerated the 17 loot modifier files.

1.1.1 — 2026-07-30

  • ArmorModel now extends PlayerModel, so animation mods that mix into PlayerModel.setupAnim() (PlayerAnimationLib/BetterCombat) animate the armor correctly.

1.1.0 — 2026-07-29

  • First attempt to sync armor pose with animation mods by copying the player model pose in MixinHumanoidArmorLayer.

1.0.0 — 2026-07-29

  • First stable release of the 26.2 track. Naming cleanup and MixinAvatarRenderer first-person arm fix.

0.0.0-beta.3 — 2026-07-27

  • Fixed first-person armor not being visible.

0.0.0-beta.2 — 2026-07-27

  • Fixed startup crash caused by the old AvatarRenderer hand-render signature.

0.0.0-beta.1 — 2026-07-27

  • Initial port to Minecraft 26.2 / NeoForge 26.2.0.32-beta; YACL 3.9.6+26.2-neoforge.

26.1.2 track

1.0.4 — 2026-08-12

  • JAR name now includes the loader version. Packaging and documentation only.

1.0.3 — 2026-08-02

  • Renamed AOTA* classes to the mod's own naming (AgeforgedArmorConfig, AgeforgedArmorMaterials, AgeforgedArmorTags). No gameplay or config changes.

1.0.2 — 2026-08-02

  • Config files moved to config/ageforged_armor/, with automatic migration from the old locations.

1.0.1 — 2026-07-31

  • Removed 44 recipes and 41 orphaned advancements: the armor is loot-only.
  • Removed the obsolete global_loot_modifiers.json listing.
  • Fixed datagen and regenerated the 17 loot modifier files.

1.0.0 — 2026-07-27

  • First stable release after 37 betas: helmet and first-person arm rendering fixes, full class refactor, fork attribution.

Earlier betas (both tracks)

These entries originate from the shared pre-stable history and appear in both branches' changelogs.

  • 0.0.0-beta.35 (2026-07-24) — First-person arm position reset before applying fixed rotation.
  • 0.0.0-beta.34 — First-person arm alignment using fixed angles.
  • 0.0.0-beta.33 — Fixed flicker when opening the inventory (capture arm rotation at HEAD).
  • 0.0.0-beta.32 — Fixed first-person arm misalignment while crouching.
  • 0.0.0-beta.31 — Fixed helmet rendered one unit too low (templateLayerDefinition(1.0F) → 0.0F).
  • 0.0.0-beta.30 — Fixed helmet rendering behind the player skin (higher render order).
  • 0.0.0-beta.29 — Fixed helmet front disappearing when looking up; slim (Alex) model support.
  • 0.0.0-beta.28 — Class renames (AgeforgedArmor, AgeforgedArmorClient, loot modifier); templates moved.
  • 0.0.0-beta.27 — Restored setupAnim to fix T-pose; helmet position fix.
  • 0.0.0-beta.24 — Helmet position fix (copy only rotation and scale).
  • 0.0.0-beta.23 — Armor animation synced with the player model.
  • 0.0.0-beta.22 — First-person arm armor via AvatarRenderer mixin.
  • 0.0.0-beta.21 — Correct submitModel signature for armor rendering.
  • 0.0.0-beta.20 — Switched to the armorCutoutNoCull render type.
  • 0.0.0-beta.19 — Fixed "Can't find part hat" crash.
  • 0.0.0-beta.18 — Fixed mixin startup crash.
  • 0.0.0-beta.17 — Workflow documentation.
  • 0.0.0-beta.16 — Fixed armor rendering null-pointer crashes.
  • 0.0.0-beta.15 — Made the render mixin more robust (WrapOperation).
  • 0.0.0-beta.14 — Simplified the render mixin.
  • 0.0.0-beta.13 — Render type and logging changes.
  • 0.0.0-beta.12 — Spanish translations; set bonus keys added to all language files.
  • 0.0.0-beta.11 — Fixed armor not rendering when worn.
  • 0.0.0-beta.10 — Added the item definition files required by the new item format.
  • 0.0.0-beta.9 — Debug logging; docs restructuring.
  • 0.0.0-beta.8 — Creative tab icon model fix; pack format update.
  • 0.0.0-beta.7 — pack.mcmeta pack format 8 → 64.
  • 0.0.0-beta.6 — Mixin descriptor fix.
  • 0.0.0-beta.5 — Item registration API migration.
  • 0.0.0-beta.4 — DeferredRegister<Item> → DeferredRegister.Items.
  • 0.0.0-beta.3 — GatherDataEvent.Server startup fix.
  • 0.0.0-beta.2 — New project logo; cleanup.
  • 0.0.0-beta.1 — Initial beta release: 11 armor sets, set bonuses, configurable stats, loot generation, skin variants, slim model support, Bamboo Hat, config/skin sync.