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Requirements Document
Goal:
- 1 - Create platformer game
- 2 - Initially available on Android
- 3 - Put onto market
Naming standard: Lx.y, where L is the category, x is milestone #, y is item in group Gameplay:
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G1.1 - User controlled player w/ gun
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G1.2 - Player can move left/right and jump
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G1.3 - Blocks that change gravity
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G1.4 - Blocks that break when shot with gun
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G1.5 - Obtainable keys that unlock specific blocks
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G1.6 - Spikes that hurt/kill player
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G1.7 - Blocks that lock screen
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G1.8 - When screen is locked, player jumps from one side of lock to the other
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G1.9 - When player dies, he starts at beginning of level
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G1.10 - Player can finish level
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G2.1 - Player can manually controls vertical gravity
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G2.2 - Player can manually controls horizontal gravity
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G2.3 - Player can manually locks screen scroll
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G2.4 - Mechanic for next region
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G2.5 - Player can progress through levels
Level Design:
- L1.1 - Create instructions/test level
- L1.2 - Design puzzles using newly discussed possible mechanics
- L2.1 - Design for next region using new mechanics, plugging in puzzles previously designed
Storyline:
- S1.1 - Create a story line
- S1.2 - Use of existing levels makes sense
- S1.3 - Scaleable - Makes addition of new regions make sense
- S1.4 - Write script for intro and initial 10 levels
- S2.1 - Write script for next region
Environment:
- E2.1 - Port initial 10 levels from old version
- E2.2 - Decide on mechanic for next region
- E2.3 - Design new "regions" with several levels in each
- E2.4 - Design upgrades that suit environment
- Possible regions: tropical, jungle, ice, mountain, fire/volcano, desert, water, etc.
Art:
- A1.1 - Art for intro screen
- A1.2 - Changes to original sprites for initial 10 levels
- A1.3 - Concept for each of the possible regions
- A1.4 - New sprites for new regions
- A2.1 - In-depth art for next region