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Requirements Document
JeffreyAngell edited this page Feb 5, 2015
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Goal:
- G1 - Create platformer game
- G2 - Initially available on Android
- G3 - Put onto market
Naming standard: x.y, where x is milestone #, y is item in group Gameplay:
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1.1 - User controlled player w/ gun
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1.2 - Player can move left/right and jump
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1.3 - Blocks that change gravity
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1.4 - Blocks that break when shot with gun
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1.5 - Obtainable keys that unlock specific blocks
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1.6 - Spikes that hurt/kill player
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1.7 - Blocks that lock screen
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1.8 - When screen is locked, player jumps from one side of lock to the other
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2.1 - Player can manually controls vertical gravity
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2.2 - Player can manually controls horizontal gravity
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2.3 - Player can manually locks screen scroll
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2.4 - Mechanic for next region
Level Design:
- 1.1 - Create instructions/test level
- 1.2 - Design puzzles using newly discussed possible mechanics
- 2.1 - Design for next region using new mechanics, plugging in puzzles previously designed
Storyline:
- 1.1 - Create a story line
- 1.2 - Use of existing levels makes sense
- 1.3 - Scaleable - Makes addition of new regions make sense
- 1.4 - Write script for intro and initial 10 levels
- 2.1 - Write script for next region
Environment:
- 1.1 - Initial 10 levels from old version
- 1.2 - New "regions" with several levels in each
- 1.3 - Upgrades that suit environment
- 1.4 - Decide on mechanic for next region
- Possible regions: tropical, jungle, ice, mountain, fire/volcano, desert, water, etc.
Art:
- 1.1 - Art for intro screen
- 1.2 - Changes to original sprites for initial 10 levels
- 1.3 - Concept for each of the possible regions
- 1.4 - New sprites for new regions
- 2.1 - In-depth art for next region