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Task List
colindt edited this page Feb 6, 2015
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23 revisions
- G1.1.1 - Make a player controllable
- G1.2.1 - Control player with left/right and jump
- G1.3.1 - Make blocks that when touched change gravity
- G1.4.1 - Make blocks that break when shot
- G1.5.1 - Make keys and unlockable doors
- G1.6.1 - Make spikes that hurt player
- G1.6.2 - Implement health system
- G1.6.3 - Make player die after health is gone
- G1.9.1 - When player dies, make him restart level
- G1.7.1;G1.8.1 - Make horizontal lock screen work
- G1.7.2;G1.8.2 - Make vertical lock screen work
- G1.7.3 - Make blocks that lock the screen
- G1.10.1 - Make finish level blocks
- G1.10.2 - Make finish level blocks finish the level
- G1.11.1 - Make button to fire gun
- G1.11.2 - Make gun fire bullets
- G1.11.3 - Make bullet interactions with blocks
** Most blocks don't break, but breakable blocks break - G2.0.1 - Make button layover to control gravity
- G2.1.1 - Make vertical gravity control work
- G2.2.1 - Make horizontal gravity control work
- G2.3.1 - Make button layover to lock screen scroll
- G2.4.1 - Make mechanic for next region work
- G2.5.1 - Make finish level start player at next level
- L1.1.1 - Design instructions/test level
- L1.1.2 - Incorporate all mechanics into test level
- L1.2.1 - Play with proposed mechanics
- L1.2.2 - Design puzzles using proposed mechanics
- L2.1.1 - Incorporate puzzles depending on new mechanics
- S1.1.1 - Identify story line goals
- S1.1.2 - Identify exposition and plot points
- S1.2.1 - Incorporate existing levels into exposition/plot
- S1.3.1 - Incorporate new regions into exposition/plot
- S1.4.1 - Write script for intro and initial 10 levels
- S2.1.1 - Write script for region 2
- E2.1.1 - Remake initial 10 levels
- E2.2.1 - Decide on mechanic for region 2
- E2.3.1 - Design regions 3, 4
- E2.4.1 - Design new mechanics for regions 3, 4
- A1.1.1 - Initial idea for intro screen
- A1.1.2 - Fully made intro screen
- A1.2.1 - Review sprites for initial levels
- A1.2.2 - Make any new required sprites
- A1.3.1 - Make rough concept art for region 2
- A1.3.2 - Make rough concept art for region 3
- A1.4.1 - Concept for sprites for region 2
- A2.1.1 - Actual sprites for region 2
- A2.1.2 - Actual pixelated art for region 2
- A2.2.1 - Make rough concept art for region 4