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Task List
zygoth edited this page Feb 10, 2015
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23 revisions
Based on Requirements Document.
Basis for Pert & Gantt Charts.
- G1.1.1 - Make a player controllable [1 wk]
- G1.2.1 - Control player with left/right and jump [1 wk]
- G1.3.1 - Make blocks that when touched change gravity [1 wk]
- G1.4.1 - Make blocks that break when shot [2 days]
- G1.5.1 - Make keys and unlockable doors [2 days]
- G1.6.1 - Make spikes that hurt player [2 days]
- G1.6.2 - Implement health system [2 days]
- G1.6.3 - Make player die after health is gone [2 days]
- G1.7.1;G1.8.1 - Make horizontal lock screen work [3 days]
- G1.7.2;G1.8.2 - Make vertical lock screen work [1 day]
- G1.7.3 - Make blocks that lock the screen [1 day]
- G1.9.1 - When player dies, make him restart level [1 day]
- G1.10.1 - Make finish level blocks [2 days]
- G1.10.2 - Make finish level blocks finish the level [1 day]
- G1.11.1 - Make button to fire gun [1 day]
- G1.11.2 - Make gun fire bullets [2 days]
- G1.11.3 - Make bullet interactions with blocks [2 day] ** Most blocks don't break, but breakable blocks break
- G2.0.1 - Make button layover to control gravity [5 days]
- G2.1.1 - Make vertical gravity control work [1 day]
- G2.2.1 - Make horizontal gravity control work [1 day]
- G2.3.1 - Make button layover to lock screen scroll [5 days]
- G2.4.1 - Make mechanic for next region work [7 days]
- G2.5.1 - Make finish level start player at next level [1 day]
- L1.1.1 - Design instructions/test level - [1 wk]
- L1.1.2 - Incorporate all mechanics into test level - [1 wk]
- L1.1.3 - Construct test level in Unity - [1 wk]
- L1.1.4 - Test test level gameplay - [1 wk]
- L1.2.1 - Play with proposed mechanics - [2 wks]
- L1.2.2 - Design puzzles using proposed mechanics - [3 wks]
- L2.1.1 - Incorporate puzzles depending on new mechanics - [2 wks]
- S1.1.1 - Identify story line goals - [1 wk]
- S1.1.2 - Identify exposition and plot points - [1 wk]
- S1.2.1 - Incorporate existing levels into exposition/plot - [2 wks]
- S1.3.1 - Incorporate new regions into exposition/plot - [2 wks]
- S1.4.1 - Write script for intro and initial 10 levels - [2 wks]
- S2.1.1 - Write script for region 2 - [2 wks]
- E2.1.1 - Remake initial 10 levels - [1 wk]
- E2.2.1 - Decide on mechanic for region 2 - [1 wk]
- E2.3.1 - Design regions 3, 4 - [3 wks]
- E2.4.1 - Design new mechanics for regions 3, 4 - [2 wks]
- A1.1.1 - Initial idea for intro screen - [1 day]
- A1.1.2 - Fully made intro screen - [14 days]
- A1.2.1 - Review sprites for initial levels - [2 days]
- A1.2.2 - Make any new required sprites - [4 days]
- A1.3.1 - Make rough concept art for region 2 - [3 days]
- A1.3.2 - Make rough concept art for region 3 - [3 days]
- A1.4.1 - Concept for sprites for region 2 - [3 days]
- A2.1.1 - Actual sprites for region 2 - [5 days]
- A2.1.2 - Actual pixelated art for region 2 - [5 days]
- A2.2.1 - Make rough concept art for region 4 - [3 days]