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colindt edited this page Feb 6, 2015 · 23 revisions

Based on Requirements Document.
Basis for Pert & Gantt Charts.

Gameplay

  • G1.1.1 - Make a player controllable
  • G1.2.1 - Control player with left/right and jump
  • G1.3.1 - Make blocks that when touched change gravity
  • G1.4.1 - Make blocks that break when shot
  • G1.5.1 - Make keys and unlockable doors
  • G1.6.1 - Make spikes that hurt player
  • G1.6.2 - Implement health system
  • G1.6.3 - Make player die after health is gone
  • G1.7.1;G1.8.1 - Make horizontal lock screen work
  • G1.7.2;G1.8.2 - Make vertical lock screen work
  • G1.7.3 - Make blocks that lock the screen
  • G1.9.1 - When player dies, make him restart level
  • G1.10.1 - Make finish level blocks
  • G1.10.2 - Make finish level blocks finish the level
  • G1.11.1 - Make button to fire gun
  • G1.11.2 - Make gun fire bullets
  • G1.11.3 - Make bullet interactions with blocks
    ** Most blocks don't break, but breakable blocks break
  • G2.0.1 - Make button layover to control gravity
  • G2.1.1 - Make vertical gravity control work
  • G2.2.1 - Make horizontal gravity control work
  • G2.3.1 - Make button layover to lock screen scroll
  • G2.4.1 - Make mechanic for next region work
  • G2.5.1 - Make finish level start player at next level

Level Design

  • L1.1.1 - Design instructions/test level - [1 wk]
  • L1.1.2 - Incorporate all mechanics into test level - [1 wk]
  • L1.1.3 - Construct test level in Unity - [1 wk]
  • L1.1.4 - Test test level gameplay - [1 wk]
  • L1.2.1 - Play with proposed mechanics - [2 wks]
  • L1.2.2 - Design puzzles using proposed mechanics - [3 wks]
  • L2.1.1 - Incorporate puzzles depending on new mechanics - [2 wks]

Story

  • S1.1.1 - Identify story line goals
  • S1.1.2 - Identify exposition and plot points
  • S1.2.1 - Incorporate existing levels into exposition/plot
  • S1.3.1 - Incorporate new regions into exposition/plot
  • S1.4.1 - Write script for intro and initial 10 levels
  • S2.1.1 - Write script for region 2

Environment

  • E2.1.1 - Remake initial 10 levels
  • E2.2.1 - Decide on mechanic for region 2
  • E2.3.1 - Design regions 3, 4
  • E2.4.1 - Design new mechanics for regions 3, 4

Art

  • A1.1.1 - Initial idea for intro screen - [1 wk]
  • A1.1.2 - Fully made intro screen - [3 wks]
  • A1.2.1 - Review sprites for initial levels - [1 wk]
  • A1.2.2 - Make any new required sprites - [2 wks]
  • A1.3.1 - Make rough concept art for region 2 - [3 wks]
  • A1.3.2 - Make rough concept art for region 3 - [4 wks]
  • A1.4.1 - Concept for sprites for region 2 - [3 wks]
  • A2.1.1 - Actual sprites for region 2 - [4 wks]
  • A2.1.2 - Actual pixelated art for region 2 - [5 wks]
  • A2.2.1 - Make rough concept art for region 4 - [5 wks]

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