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JeffreyAngell edited this page Feb 5, 2015 · 23 revisions

Tasks:

  • G1.1.1 - Make a player controllable
  • G1.2.1 - Control player with left/right and jump
  • G1.3.1 - Make blocks that when touched change gravity
  • G1.4.1 - Make blocks that break when shot
  • G1.5.1 - Make keys and unlockable doors
  • G1.6.1 - Make spikes that hurt player
  • G1.6.2 - Implement health system
  • G1.6.3 - Make player die after health is gone
  • G1.9.1 - When player dies, make him restart level
  • G1.7.1;G1.8.1 - Make horizontal lock screen work
  • G1.7.2;G1.8.2 - Make vertical lock screen work
  • G1.7.3 - Make blocks that lock the screen
  • G1.10.1 - Make finish level blocks
  • G1.10.2 - Make finish level blocks finish the level
  • G1.11.1 - Make button to fire gun
  • G1.11.2 - Make gun fire bullets
  • G1.11.3 - Make bullet interactions with blocks
    ** Most blocks don't break, but breakable blocks break
  • G2.0.1 - Make button layover to control gravity
  • G2.1.1 - Make vertical gravity control work
  • G2.2.1 - Make horizontal gravity control work
  • G2.3.1 - Make button layover to lock screen scroll
  • G2.4.1 - Make mechanic for next region work
  • G2.5.1 - Make finish level start player at next level
  • L1.1.1 - Design instructions/test level
  • L1.1.2 - Incorporate all mechanics into test level
  • L1.2.1 - Play with proposed mechanics
  • L1.2.2 - Design puzzles using proposed mechanics
  • L2.1.1 - Incorporate puzzles depending on new mechanics

Not finished yet: Storyline:

  • S1.1 - Create a story line
  • S1.2 - Use of existing levels makes sense
  • S1.3 - Scaleable - Makes addition of new regions make sense
  • S1.4 - Write script for intro and initial 10 levels

  • S2.1 - Write script for next region

Environment:

  • E2.1 - Port initial 10 levels from old version
  • E2.2 - Decide on mechanic for next region
  • E2.3 - Design new "regions" with several levels in each
  • E2.4 - Design upgrades that suit environment
  • Possible regions: tropical, jungle, ice, mountain, fire/volcano, desert, water, etc.

Art:

  • A1.1 - Art for intro screen
  • A1.2 - Changes to original sprites for initial 10 levels
  • A1.3 - Concept for each of the possible regions
  • A1.4 - New basic sprites for new regions

  • A2.1 - In-depth art for next region

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