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v1.2.0
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New features:
Adds a regular bar-filled health bar scripts.
Adds both manager scripts for legacy and new input system.
Adds a static container class GlobalDefines to store global constants and other defines.
Adds helpers classes for manipulating with PlayerPrefs in Editor and Runtime.
Adds IVisitable and IVisitor intefaces for the Visitor pattern , make health bars a visitable objects.
Adds a main global mixer with 4 group: master, music, sound, and ambience.
Adds Audio Manager and Scene Loader prefabs.
Adds prefabs for UI elements: Directional Selector and Slider Group.
Adds a template scene for main menu in 16x9 aspect ratio.
Adds 2 new fonts: Upheaval and Runescape .
Creates Text Mesh Pro font assets for existing fonts.
Adds logo sprites for CST Games and Hiyuka Studios .
Refactoring:
Removes intro fading in SceneLoader script.
Renames variables and update attributes for AudioManager script.
Renames the existing health bar script to SegmentedHealthBar.
Updates the check for interaction logic of Interactable objects,
Exposes some override-able fields for PickableItem script.
Chores:
Move the Prefabs and Fonts folders to the root folder.
@constance012
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