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Releases: coppolaemilio/dialogic

Dialogic 2 - Alpha 4 (For Godot 4 Beta 3)

26 Oct 12:02
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鈿狅笍 This alpha is for testing purposes only. Please procede with caution 鈿狅笍

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Dialogic - 2.0-alpha-3

24 Sep 10:06
70972d3
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Pre-release

鈿狅笍 This third alpha is for testing purposes only. Please proceede with caution 鈿狅笍

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Full Changelog: 2.0-alpha-2...2.0-alpha-3

Dialogic - 2.0-alpha-2

09 Sep 23:43
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鈿狅笍 This second alpha is for testing purposes only. Please proceede with caution 鈿狅笍

This version should work with Godot Alpha 16.

We continue to prepare for a Beta release, but first I want to make sure we have everything more or less under control. This includes making releases that work without having to do any weird setup workaround.

What's Changed

Full Changelog: 2.0-alpha-1...2.0-alpha-2

Dialogic - 1.4.5

27 Aug 16:29
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Another small release to fix some bugs in the Godot 3 version of Dialogic

What's Changed

  • Added focus style options for themes [CptFubar]
  • Fixed a broken font reference [todd-koeck]
  • Fix for Nameplate being unaligned [meyaoigames]
  • Fix crash if theme is missing on character file [thebardsrc]

New Contributors

Full Changelog: v1.4.4...1.4.5

Dialogic - 2.0-alpha-1

24 Aug 23:17
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Pre-release

鈿狅笍 This first alpha is for testing purposes only. Please procede with caution 鈿狅笍

We are starting to prepare for a Beta release, but first I want to make sure we have everything more or less under control. This includes making releases that work without having to do any weird setup workaround.

What's Changed

New Contributors

  • @pjalsGit made their first contribution in #930
  • @M7mdKady14 made their first contribution in #1015

Full Changelog: v1.4.4...2.0-alpha-1

Dialogic - 1.4.4

08 Aug 16:37
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Another 1.4.x released. While this is not a super big update, it brings some crucial performance improvements. We are still working on the 2.0 version, but we will also continue to provide support to the 1.4 branch for people who are making games with it.

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Full Changelog: v1.4.3...1.4.4

Dialogic - 1.4.3

06 Jul 15:36
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The biggest changes in this version are fixes to a bug when exporting the games. Thank you everyone!

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Full Changelog: 1.4.2...1.4.3

Dialogic - 1.4.2

28 May 17:38
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v1.4.2 - Afterlife

  • Fixed an issue with MacOS and text events not adjusting their size properly
  • Android exports should work again [zaknafean]
  • Add setting to disable the mouse block of the dialog node [Jowan-Spooner]
  • Default settings adjustments [zaknafean]
    • Fixed the 'default' setting not appearing after you set it for hotkey choices
    • Fixed hotkey choice settings layout
    • Changed the default status of autofocus from true to false
  • A basic touch to advance implementation (#876) [zaknafean]
  • Added support for 9-patch rectangles for Dialog Box textures (#286) [zaknafean]
  • Added finer controls to Text and Box positions (#761) [lamsorsen]
    • Box margin replaced with Margin for the DialogBox settings
    • Box Padding has been removed from the DialogBox settings, and replaced with Margin for the Dialog Text setting to clear up confusion
    • The margin Top/Bottom and Left/Right are no longer linked, and can be individually adjusted
    • Please note this change may break some existing themes
  • Added option to recenter character portraits automatically [thebardsrc]

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What's Changed

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Full Changelog: 1.4.1...1.4.2

Dialogic - 1.4.1

19 Mar 10:55
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We discovered a big issue with portrait animations so a fix was quickly merged to the 1.4 branch:

Portrait-Animation fixes: Because the animations should work both with Controls and Node2Ds, just using node.scale won't work. Now they all use DialogicAnimaPropertiesHelper.get_scale(node), which will automatically use the correct one. Fix by [Jowan-Spooner]. Thanks to @zaknafean

Dialogic 1.4

14 Mar 19:34
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Changelog

v1.4 - Curves Ahead

Events

  • Wait seconds event can now be set to be skipped with the user's action [SimonLammer]
  • New events: Label Event and Go to Event. This will help you creating an anchor position to go back to.[Jowan-Spooner]
  • Text event improvements:
    • You can now make a list of words like this: [word1,word2,word3] and Dialogic will pick a random word from the list. If the word is a Dialogic variable name and it gets picked it will show the value of that variable.
    • New commands [signal=argument], [pause=wait_time], [play=soundname], [nw=v] (for waiting until the audio finishes) added to the Text Event [KvaGram]
  • The Character Join and Character Leave events have been removed in favor of the new Character Event. They will be converted automatically. The new events allows for more customization including animations. These use the anima system. Learn more about the event and the animations [Jowan-Spooner]
  • The Call Node Event now sends arguments instead of a single array. If you were using it in one of your timelines you will need to update the functions you are calling to accommodate this. [AnidemDex]

Settings/Themes

  • Added: Autofocus choices in the settings [Jowan-Spooner]
  • Added: A panel with History functionality can be enabled and configured in the settings. For further information read the reference [zaknafean]
  • You can now set the character dim color from the theme settings [Tim Krief]
    • Removed the setting to dim character portraits from the global settings
    • Added a setting to control the dim speed [thebardsrc]
  • You can now set a custom theme per character [Jowan-Spooner]
  • New setting to use "Keep Aspect Centered" instead of stretch for the Background event [Jowan-Spooner]
  • You can now vertically align the text in the dialog box [Jowan-Spooner]
  • You can now specify hotkeys for the choices or use default hot-keys (1-9) [zaknafean]
  • A new dialogic_default_action has been added and is the new default. We encourage you not to mess with the ui_* input actions. [Jowan-Spooner]
  • You can now make portraits appear in front of the dialog box with a setting in the themes [Jowan-Spooner]
  • The name label can now be disabled [nickfla1]
  • A new option will make it so the dialog doesn't get deleted after the last event allowing for it to be fully integrated into your design [mechPenSketch]

Editors

  • Character Editor improvements [Jowan-Spooner]
  • You can now connect signals to the DialogProxyNode (the one you drag and drop in) [KvaGram]
  • The Timeline Editor has been greatly redesigned resulting in a cleaner view
  • You can now preview a timeline by itself from the Timeline Editor [Jowan-Spooner]
  • Improvement of the translations and introduction of German translation [Jowan-Spooner]

Script

  • You can now change the timeline of the active node with the Dialogic.change_timeline() function. This will preserve the previous state (characters, background, music, theme) [mechPenSketch]
  • You can now reference values with their full path in Dialogic.set_variable() and Dialogic.get_variable() [thebardsrc]
  • There is now a function to check if a timeline exists Dialogic.timeline_exists(@timeline_path) [thebardsrc]
  • For the History feature, the Dialogic.toggle_history() function has been added
  • There is now a function to go to the next event Dialogic.next_event() [mechPenSketch]

Other

  • Updates on the documentation and proofreading/fixes made by [Aurora-Eluvia]
  • Improvements on the custom events handling [idontkillcoyotes]
  • Markdown parser updated [Jowan-Spooner]
  • Added a state machine to handle Dialogic's current state
  • You can now use regular hotkeys in Mac using the Command key [Jowan-Spooner]
  • Anima added to handle character animations [Jowan-Spooner]
  • Many minor and major bugs fixed
  • Animation can be used on custom portrait scenes [bitbrain]

New Contributors

Full Changelog: 1.3...1.4