v0.2.0 — Publishing tools built into the editor
The external WorkshopTool app is retired — everything now runs inside the Unreal editor.
Open the kit project → Tools → VR Realms Workshop. One button validates your map or avatar, fixes common problems automatically (moves files into the right folders, sets up avatar skeletons — extra bones like eyes/jaw/hair are merged for you), then cooks and uploads to Steam.
Highlights:
- Create anywhere in the project — the tool organizes everything when you Build
- UE4 and UE5 Mannequin rigs both supported; extra bones auto-added (UE4 rigs)
- Clear green / amber / red verdicts before anything builds
- Store-bought marketplace characters work out of the box in most cases
See the README for the full guide. UE 5.7 · Windows. Questions: Discord #workshop-support.