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Releases: crazysketch/VRRealmsCreatorKit

v0.3.2 — MetaHuman avatars with hair

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@crazysketch crazysketch released this 07 Jul 15:15

VR Realms Creator Kit v0.3.2 (Alpha · UE 5.8)

MetaHuman avatars, now with hair. Turn an assembled Epic MetaHuman into a Workshop-ready avatar in one click — hair, eyebrows, mustache and beard come across as game-ready hair cards, colored from the dye you picked in the MetaHuman editor, tuned to stay sharp at a distance, with per-instance sliders for color, fullness and shine. Procedural eyes get a lifelike catchlight. Zero setup — the avatar materials ship inside the kit, no scripts to run.

Marketplace clothing colors. Custom clothing from Fab and the Unreal marketplace now carries its base colors across the merge, including mask/tint-style materials.

Safer uploads. The uploader rejects an oversized preview image up front (Steam rejects previews of 1 MB or larger) with a clear message, instead of failing cryptically after a long upload.

Under the hood: HairStrands plugin dependency enabled (groom card reads).

Downloads

  • VRRealmsCreatorKit-v0.3.2.zip — the full kit (fresh install).
  • VRRealmsCreatorKit-v0.3.2-update-only.zip — just the changed tool files; extract over your existing VRRealmsCreatorKit/ folder to update from v0.3.1 without re-downloading. Your work in Content/VRRealms/Community/ is untouched.

Requires the UE 5.8 version of VR Realms. Full guides: https://vr-realms.com

v0.3.1 — upload popup fix

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@crazysketch crazysketch released this 02 Jul 22:35

v0.3.1 — no more import popup on upload

Small quality-of-life fix for everyone publishing Workshop items:

  • Fixed: the "DataTable Options" import dialog that popped up after every Build/Upload. The kit's per-item save file (which remembers your Workshop ID, title, description and preview) changed format so the Unreal editor no longer tries to import it as a DataTable.
  • Nothing to redo — your existing items' saved Workshop IDs are picked up automatically and migrated on your next upload, so Upload still updates the same Workshop item.
  • One-time cleanup (only if you ever clicked "Apply" on that popup): check your item's folder in the Content Browser for a stray _VRRWorkshop DataTable asset and delete it, so it doesn't get cooked into your pak.

Built for Unreal Engine 5.8 — see the v0.3.0 notes for the 5.8 move.


Updating from v0.3.0 — replace 2 files, keep everything else

Direct download: VRRealmsCreatorKit-v0.3.1-update-only.zip — close the Unreal editor, extract it over your kit folder (the one containing VRRealms/), and the two files land in place:

VRRealms/Plugins/VRRealmsCreatorKit/Binaries/Win64/UnrealEditor-VRRealmsCreatorKit.dll
VRRealms/Plugins/VRRealmsCreatorKit/Binaries/Win64/UnrealEditor.modules

Your maps, avatars, and saved Workshop IDs all live in VRRealms/Content/VRRealms/Community/ — updates never touch that folder. Full updating guide: https://vr-realms.com/ugc-tools.php#updating

v0.3.0 — Unreal Engine 5.8

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@crazysketch crazysketch released this 02 Jul 16:54

The kit has moved to Unreal Engine 5.8 to match the upcoming VR Realms update.

New in v0.3.0

  • UE 5.8 required — install Unreal Engine 5.8 from the Epic Games Launcher.
    The kit project and publishing plugin are built for 5.8; UE 5.7 can no longer
    open this kit (grab v0.2.1 if you still need the old one).
  • Content built with this kit targets the UE 5.8 version of VR Realms.
  • Existing Workshop items must be re-published with this kit. Items built
    with v0.2.x (UE 5.7) will not load in the 5.8 game — open your item's folder
    in the new kit and hit Build + Upload again (your Workshop ID, title and
    description are restored automatically from the item's sidecar).
  • Fixed the UE 5.8 build failure "Cooked asset NOT found in the cook output"
    (the 5.8 cooker changed where it writes cooked files).

As always: one button validates, fixes, cooks, paks, and uploads —
Tools → VR Realms Workshop. Guides at https://vr-realms.com

v0.2.1 - Avatar quality warnings + Documentation button

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@crazysketch crazysketch released this 20 Jun 04:01

New in v0.2.1

  • The in-editor validator now warns about content that hurts players in multiplayer:
    • Wrist-twist skinning — catches the "bow-tie" wrist (forearm twist bones left unweighted).
    • Memory-heavy avatars — flags oversized textures / dense meshes that can crash low-RAM players in a busy session.
  • New Documentation button in the Workshop panel that opens the guides at vr-realms.com.
  • Bundles the VRItem proxy blueprints for authoring interactables.

Download VRRealmsCreatorKit-v0.2.1.zip below, unzip, and open the VRRealms project in UE 5.7.

v0.2.0 — Publishing tools built into the editor

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@crazysketch crazysketch released this 12 Jun 07:04

The external WorkshopTool app is retired — everything now runs inside the Unreal editor.

Open the kit project → Tools → VR Realms Workshop. One button validates your map or avatar, fixes common problems automatically (moves files into the right folders, sets up avatar skeletons — extra bones like eyes/jaw/hair are merged for you), then cooks and uploads to Steam.

Highlights:

  • Create anywhere in the project — the tool organizes everything when you Build
  • UE4 and UE5 Mannequin rigs both supported; extra bones auto-added (UE4 rigs)
  • Clear green / amber / red verdicts before anything builds
  • Store-bought marketplace characters work out of the box in most cases

See the README for the full guide. UE 5.7 · Windows. Questions: Discord #workshop-support.

VR Realms Creator Kit v0.1.0 (Alpha)

Pre-release

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@crazysketch crazysketch released this 07 Jun 03:51

VR Realms Creator Kit — v0.1.0 (Alpha) — make Steam Workshop maps & avatars for VR Realms.

Alpha — feedback welcome on Discord.

Download & run

  1. Download VRRealmsCreatorKit-v0.1.0.zip and unzip the whole folder together.
  2. Double-click VR Realms WorkshopTool in the kit root (it auto-points at the kit project), or open VRRealms/VRRealms.uproject in Unreal Engine 5.7.
  3. Build a map/avatar in Content/VRRealms/Community/, then cook & publish.

Fixes in this build

  • Auto-targets the kits own project file; now also rejects a project file mistakenly placed inside a Content folder with a clear message.
  • Robust /Game path derivation + cook-output search.
  • Writes a full troubleshooting log to Tools/WorkshopTool-log.txt.
  • Branded launcher + icons + editor splash.

Guides

Full Maps & Avatars walkthroughs at https://vr-realms.com

SmartScreen: the tool isnt code-signed yet — click More info -> Run anyway.