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Point & Click Creator Alpha v0.1.0

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@danieleforte92 danieleforte92 released this 12 Jul 22:10

Creator Alpha v0.1.0 Release Notes

Creator Alpha is the first public open-source release target for Point & Click
Engine. It is a Windows-first technical alpha for contributors and early
creators who are comfortable with local developer tools. The 0.1.x line keeps
schema-v1 project compatibility; it is not a general web export, an SDK, or a
promise of full puzzle AI.

Release page: GitHub v0.1.0.

Public Walkthrough

What To Try First

  1. Run corepack enable, pnpm install --frozen-lockfile, and pnpm dev with
    Node.js 22.17.0 and pnpm 9.6.0.
  2. Open apps/sample-game/project.
  3. Move a scene hotspot, pickup, player start, or walk-area point.
  4. Generate a mock prompt pack in AI Studio, or open AI Studio from a scene
    background, actor, pickup, or used image asset to keep the target selected.
  5. Import or drop an image asset in an inspector.
  6. Use Remove Background on a flat blue/green chroma image and save the
    result as a new PNG asset.
  7. Run validation in Build, open any actionable diagnostic to jump to its
    source object, then preview with Play from here and Browser.

Included

  • Electron editor for layered 2D scenes, hotspots, pickups, actors, player
    setup, assets, prompt packs, and validation.
  • Web player and embedded packaged preview.
  • Git-friendly JSON project format with schema and semantic validation.
  • Public sample game, minimal starter project, and authoring docs.
  • Local-first AI workflows with mock prompt generation, LM Studio, experimental
    opt-in cloud providers, and ComfyUI image import.
  • Mock deterministic is the guaranteed offline path and requires no provider
    account, key, model download, or network request.
  • Local deterministic narrative and puzzle suggestions that stay advisory;
    creators author the resulting Flow JSON and gameplay logic explicitly.
  • AI workflow documents for style bibles, workflow templates, generation
    recipes, and generated asset provenance.
  • ComfyUI preset install for SDXL standard 8GB background T2I, SDXL
    Lightning/Turbo fast-draft background T2I, SDXL Lightning/Turbo 8GB
    prop/character chroma, and SD 1.5 8GB masked inpaint, with recipe-first
    generation and legacy workflow path fallback.
  • ComfyUI template binding patching for prompt, negative prompt, seed,
    dimensions, checkpoint, output prefix, reference images, mask images, and
    explicit output nodes.
  • Generated image asset provenance for workflow id, recipe id, workflow family,
    prompt pack target, linked reference and mask assets, parent asset lineage,
    dimensions, warnings, model, and seed.
  • Inspector asset import/drop, pickup image assets, and chroma cleanup for flat
    blue/green backgrounds.
  • Project, Scenes, Narrative, AI Studio, Assets, and Build now share direct
    navigation: summaries, scene selections, narrative triggers, AI targets, and
    build diagnostics open the relevant object instead of acting as passive lists.

Known Limitations

  • Windows is the primary packaged target.
  • The Windows x64 package is unsigned; no signing certificate or signing
    evidence is configured for this Alpha.
  • Character Gym is an MVP editor workflow for spritesheet slicing, clip preview,
    pack editing, and player/actor assignment. Generated animation-sheet
    consistency still needs stronger presets.
  • Transparent PNG quality depends on the selected ComfyUI workflow or a clean
    flat chroma source for editor cleanup.
  • Reference and mask inputs require an installed ComfyUI template or legacy API
    workflow with compatible image loader nodes; plain text-to-image paths do not
    use image inputs.
  • Flow graph editing, hosted demo, marketing site, web export, and npm SDK
    publishing are outside this release.
  • AI provider keys are optional; OpenAI requires API platform access and is not
    covered by a ChatGPT subscription.
  • Cloud providers are experimental and opt-in. Creator Alpha remains useful
    without an account, key, or paid provider.

Release Gate

Before tagging, run:

pnpm check
pnpm audit --audit-level high
pnpm test:e2e
pnpm check:release:candidate
pnpm validate:provenance:strict
pnpm verify:windows-package

Also complete the manual smoke test in docs/release-checklist.md.