Releases: danieleforte92/PointAndClickEngine
Release list
v0.4.0-alpha.2
What's Changed
- release: v0.4.0-alpha.1 into develop by @danieleforte92 in #18
- feat: expand Creator Alpha studio workflow by @danieleforte92 in #19
Full Changelog: v0.4.0-alpha.1...v0.4.0-alpha.2
Point & Click Engine v0.4.0-alpha.1
Creator Alpha v0.4.0-alpha.1 Release Notes
Creator Alpha v0.4.0-alpha.1 is the distribution and accessibility alpha for
Point & Click Engine. It is a Windows-first prerelease for contributors and
early creators who are comfortable with local developer tools. The candidate
extends the runtime foundation and narrative authoring work with saves,
migration, static web export, player accessibility, and verified packaging.
Release page: publish this candidate as GitHub prerelease tag
v0.4.0-alpha.1.
Public Walkthrough
- Scene editor
- Player showcase loop
- AI Studio with Advanced and Candidate Output
- Asset Studio mock asset surface
What To Try First
- Run
corepack enable,pnpm install --frozen-lockfile, andpnpm devwith
Node.js 22.17.0 and pnpm 9.6.0. - Open
apps/sample-game/projectand play the look, pickup, use, dialogue,
and scene-transition loop. - Edit a walk area and test waypoint movement plus an interaction that waits
formovement/completed. - Create manual saves, trigger autosave, restore a slot, and test browser or
Electron persistence. - Run
pointclick migrateon a v1 fixture in dry-run and backup mode, then
validate the migrated project. - Inspect Flow graph diagnostics and puzzle dependencies in the editor.
- Export the sample as a static web build and open the generated output.
- Exercise keyboard focus, captions, reduced motion, contrast-oriented
controls, and a narrow browser viewport. - Generate a mock prompt pack, import an image asset, and preview with
Play from here and Browser.
Included
- Electron editor and web player for layered 2D scenes, hotspots, pickups,
actors, player setup, assets, prompt packs, and validation. - Deterministic navigation waypoints, pending interactions, and path progress.
- Versioned saves with three manual slots, one autosave, stable checkpoints,
validation, corruption detection, project fingerprints, and storage adapters. - Schema-v2 migration with dry-run, backup, staging, rollback, and fixture
coverage. - Flow VM conditions, choices, sub-flows, inventory commands, waits, scene
triggers, presentation cues, graph diagnostics, and puzzle dependencies. - Audio assets, scene music/ambience, SFX, optional voice lines, captions,
mute, and channel volume controls. - Static web export with relative assets and browser save storage.
- Keyboard navigation, focus management, reduced-motion behavior, and
accessibility-oriented player controls. - Windows package verification for the portable editor, ZIP, and Squirrel
installer outputs. - Local-first AI workflows with mock prompt generation, LM Studio, experimental
opt-in cloud providers, and ComfyUI image import. The deterministic mock
path remains usable without provider accounts, keys, or model downloads.
Known Limitations
- This is an alpha candidate; Windows is the primary packaged target.
- The Windows x64 package is unsigned. Signing requires a separate authorized
certificate and recorded evidence before a non-alpha stable release. - Flow authoring has diagnostics and dependency inspection but is not yet a
full node-graph editor. - Character Gym remains an MVP workflow and generated animation-sheet
consistency needs stronger presets. - Transparent PNG quality depends on the selected ComfyUI workflow or a clean
flat chroma source for editor cleanup. - Reference and mask inputs require a compatible installed ComfyUI template or
legacy API workflow; plain text-to-image paths do not use image inputs. - Hosted web demo, marketing site, SDK publishing, and autonomous puzzle AI are
outside this candidate. Cloud providers remain experimental and optional.
Release Gate
Before tagging, run:
pnpm check
pnpm audit --audit-level high
pnpm test:e2e
pnpm check:release:candidate
pnpm validate:provenance:strict
pnpm verify:windows-package
pnpm --filter @pointclick/editor make
pnpm test:e2e:packagedAlso complete the manual smoke test in docs/release-checklist.md. Do not
claim signing or manual smoke completion without recording the actual evidence.
Creator Alpha v0.1.1-alpha.1
Changelog
0.1.1-alpha.1 - 2026-07-13
Fixed
- Reject selecting inventory items that the player does not own.
- Allow distinct pickups to be collected when they grant the same unique item.
Security
- Add Electron CSP, navigation, popup, permission, and external URL policies.
- Add local redacted JSONL error logging for packaged editor diagnostics.
Release engineering
- Add the packaged Windows smoke-test entry point.
- Update the roadmap and prepare the alpha prerelease version.
Point & Click Creator Alpha v0.1.0
Creator Alpha v0.1.0 Release Notes
Creator Alpha is the first public open-source release target for Point & Click
Engine. It is a Windows-first technical alpha for contributors and early
creators who are comfortable with local developer tools. The 0.1.x line keeps
schema-v1 project compatibility; it is not a general web export, an SDK, or a
promise of full puzzle AI.
Release page: GitHub v0.1.0.
Public Walkthrough
- Scene editor
- Player showcase loop
- AI Studio with Advanced and Candidate Output
- Asset Studio mock asset surface
What To Try First
- Run
corepack enable,pnpm install --frozen-lockfile, andpnpm devwith
Node.js 22.17.0 and pnpm 9.6.0. - Open
apps/sample-game/project. - Move a scene hotspot, pickup, player start, or walk-area point.
- Generate a mock prompt pack in AI Studio, or open AI Studio from a scene
background, actor, pickup, or used image asset to keep the target selected. - Import or drop an image asset in an inspector.
- Use Remove Background on a flat blue/green chroma image and save the
result as a new PNG asset. - Run validation in Build, open any actionable diagnostic to jump to its
source object, then preview with Play from here and Browser.
Included
- Electron editor for layered 2D scenes, hotspots, pickups, actors, player
setup, assets, prompt packs, and validation. - Web player and embedded packaged preview.
- Git-friendly JSON project format with schema and semantic validation.
- Public sample game, minimal starter project, and authoring docs.
- Local-first AI workflows with mock prompt generation, LM Studio, experimental
opt-in cloud providers, and ComfyUI image import. - Mock deterministic is the guaranteed offline path and requires no provider
account, key, model download, or network request. - Local deterministic narrative and puzzle suggestions that stay advisory;
creators author the resulting Flow JSON and gameplay logic explicitly. - AI workflow documents for style bibles, workflow templates, generation
recipes, and generated asset provenance. - ComfyUI preset install for SDXL standard 8GB background T2I, SDXL
Lightning/Turbo fast-draft background T2I, SDXL Lightning/Turbo 8GB
prop/character chroma, and SD 1.5 8GB masked inpaint, with recipe-first
generation and legacy workflow path fallback. - ComfyUI template binding patching for prompt, negative prompt, seed,
dimensions, checkpoint, output prefix, reference images, mask images, and
explicit output nodes. - Generated image asset provenance for workflow id, recipe id, workflow family,
prompt pack target, linked reference and mask assets, parent asset lineage,
dimensions, warnings, model, and seed. - Inspector asset import/drop, pickup image assets, and chroma cleanup for flat
blue/green backgrounds. - Project, Scenes, Narrative, AI Studio, Assets, and Build now share direct
navigation: summaries, scene selections, narrative triggers, AI targets, and
build diagnostics open the relevant object instead of acting as passive lists.
Known Limitations
- Windows is the primary packaged target.
- The Windows x64 package is unsigned; no signing certificate or signing
evidence is configured for this Alpha. - Character Gym is an MVP editor workflow for spritesheet slicing, clip preview,
pack editing, and player/actor assignment. Generated animation-sheet
consistency still needs stronger presets. - Transparent PNG quality depends on the selected ComfyUI workflow or a clean
flat chroma source for editor cleanup. - Reference and mask inputs require an installed ComfyUI template or legacy API
workflow with compatible image loader nodes; plain text-to-image paths do not
use image inputs. - Flow graph editing, hosted demo, marketing site, web export, and npm SDK
publishing are outside this release. - AI provider keys are optional; OpenAI requires API platform access and is not
covered by a ChatGPT subscription. - Cloud providers are experimental and opt-in. Creator Alpha remains useful
without an account, key, or paid provider.
Release Gate
Before tagging, run:
pnpm check
pnpm audit --audit-level high
pnpm test:e2e
pnpm check:release:candidate
pnpm validate:provenance:strict
pnpm verify:windows-packageAlso complete the manual smoke test in docs/release-checklist.md.