Point & Click Engine v0.4.0-alpha.1
Creator Alpha v0.4.0-alpha.1 Release Notes
Creator Alpha v0.4.0-alpha.1 is the distribution and accessibility alpha for
Point & Click Engine. It is a Windows-first prerelease for contributors and
early creators who are comfortable with local developer tools. The candidate
extends the runtime foundation and narrative authoring work with saves,
migration, static web export, player accessibility, and verified packaging.
Release page: publish this candidate as GitHub prerelease tag
v0.4.0-alpha.1.
Public Walkthrough
- Scene editor
- Player showcase loop
- AI Studio with Advanced and Candidate Output
- Asset Studio mock asset surface
What To Try First
- Run
corepack enable,pnpm install --frozen-lockfile, andpnpm devwith
Node.js 22.17.0 and pnpm 9.6.0. - Open
apps/sample-game/projectand play the look, pickup, use, dialogue,
and scene-transition loop. - Edit a walk area and test waypoint movement plus an interaction that waits
formovement/completed. - Create manual saves, trigger autosave, restore a slot, and test browser or
Electron persistence. - Run
pointclick migrateon a v1 fixture in dry-run and backup mode, then
validate the migrated project. - Inspect Flow graph diagnostics and puzzle dependencies in the editor.
- Export the sample as a static web build and open the generated output.
- Exercise keyboard focus, captions, reduced motion, contrast-oriented
controls, and a narrow browser viewport. - Generate a mock prompt pack, import an image asset, and preview with
Play from here and Browser.
Included
- Electron editor and web player for layered 2D scenes, hotspots, pickups,
actors, player setup, assets, prompt packs, and validation. - Deterministic navigation waypoints, pending interactions, and path progress.
- Versioned saves with three manual slots, one autosave, stable checkpoints,
validation, corruption detection, project fingerprints, and storage adapters. - Schema-v2 migration with dry-run, backup, staging, rollback, and fixture
coverage. - Flow VM conditions, choices, sub-flows, inventory commands, waits, scene
triggers, presentation cues, graph diagnostics, and puzzle dependencies. - Audio assets, scene music/ambience, SFX, optional voice lines, captions,
mute, and channel volume controls. - Static web export with relative assets and browser save storage.
- Keyboard navigation, focus management, reduced-motion behavior, and
accessibility-oriented player controls. - Windows package verification for the portable editor, ZIP, and Squirrel
installer outputs. - Local-first AI workflows with mock prompt generation, LM Studio, experimental
opt-in cloud providers, and ComfyUI image import. The deterministic mock
path remains usable without provider accounts, keys, or model downloads.
Known Limitations
- This is an alpha candidate; Windows is the primary packaged target.
- The Windows x64 package is unsigned. Signing requires a separate authorized
certificate and recorded evidence before a non-alpha stable release. - Flow authoring has diagnostics and dependency inspection but is not yet a
full node-graph editor. - Character Gym remains an MVP workflow and generated animation-sheet
consistency needs stronger presets. - Transparent PNG quality depends on the selected ComfyUI workflow or a clean
flat chroma source for editor cleanup. - Reference and mask inputs require a compatible installed ComfyUI template or
legacy API workflow; plain text-to-image paths do not use image inputs. - Hosted web demo, marketing site, SDK publishing, and autonomous puzzle AI are
outside this candidate. Cloud providers remain experimental and optional.
Release Gate
Before tagging, run:
pnpm check
pnpm audit --audit-level high
pnpm test:e2e
pnpm check:release:candidate
pnpm validate:provenance:strict
pnpm verify:windows-package
pnpm --filter @pointclick/editor make
pnpm test:e2e:packagedAlso complete the manual smoke test in docs/release-checklist.md. Do not
claim signing or manual smoke completion without recording the actual evidence.