Releases: danwahl/animasim
AnimaSim v0.2.1
AnimaSim v0.2.1
Patch release — keeps GitHub and PyPI in sync (pip install animasim is now 0.2.1).
- PyPI README renders the gallery images (doc images moved out of Git LFS, referenced by absolute raw URLs).
- Leaner README and package description; no functional change to the package or asset packs.
Assets
- animasim-0.2.1-py3-none-any.whl — the pip package (also on PyPI).
- animasim-esmini-0.2.1.tar.gz — OpenSCENARIO catalog +
.osgbmeshes + example scenario. - animasim-isaacsim-0.2.1.tar.gz — UsdSkel asset tree.
- animasim-carla-0.2.1.tar.gz — cooked standalone package for CARLA 0.9.16 (identical content to v0.2.0).
AnimaSim v0.2.0
AnimaSim v0.2.0
Install (new)
pip install animasim ships the asset-locator API and CLI, with every generated artifact bundled in the wheel:
from animasim import get_mjcf, get_usd, get_osgb, get_glb, list_animals
import mujoco
model = mujoco.MjModel.from_xml_path(str(get_mjcf("deer")))API: get_mjcf/usd/osgb/glb/fbx/metadata, get_asset, list_animals, plus an animasim path command. Base install is the locator API + CLI; the conversion toolchain is the animasim[pipeline] extra.
Per-platform release packs (attached)
- animasim-esmini-0.2.0.tar.gz — OpenSCENARIO catalog +
.osgbmeshes + example scenario (consume via esmini--path). - animasim-isaacsim-0.2.0.tar.gz — UsdSkel asset tree (reference by local path or HTTPS URL).
- animasim-carla-0.2.0.tar.gz — cooked standalone package for CARLA 0.9.16 (drop into
Import/, runImportAssets.sh).
MuJoCo/glTF assets ship in the PyPI wheel (also attached).
AnimaSim v0.1.1
A small maintenance release that makes the repository fully self-contained.
What's new
- All 12 source FBXs are now vendored (
assets/source/fbx/), alongside the glTF and OBJ sources. Previously only the deer's FBX shipped in-repo. You can now re-bake any animal's CARLA static prop offline — the original Quaternius pack is needed only to import a new animal beyond the 12. platforms/carla/prep.shreads source FBXs solely from the vendored copies; theANIMASIM_SOURCE_PACKfallback is gone from the everyday flow.
No generated/distributed artifacts changed.
CARLA package
AnimaSim-0.9.16.tar.gz is unchanged from v0.1.0 — the cook is byte-identical. Grab it from the v0.1.0 release:
gh release download v0.1.0 -p 'AnimaSim-0.9.16.tar.gz'Getting started
git clone git@github.com:danwahl/animasim.git && cd animasim
git lfs install && git lfs pull
uv sync
uv run animasim listAnimaSim v0.1.0
AnimaSim ports the open 12-animal Quaternius "Ultimate Animated Animals" pack into four robotics/AV simulators that otherwise ship almost no animal assets: esmini, MuJoCo, Isaac Sim, and CARLA.
What's in v0.1.0
All 12 animals (alpaca, bull, cow, deer, donkey, horse, horse_white, stag, fox, husky, shibainu, wolf) are ported to every platform and spawn through each one's idiomatic mechanism. Deer is the worked example with a runnable scene per platform.
| Platform | What works | Animals |
|---|---|---|
| MuJoCo | runs + renders (uv) | all 12 as <include> models |
| esmini | headless run + offscreen recording (container) | all 12 in the OpenSCENARIO catalog |
| Isaac Sim | convert + spawn + pilot (GPU container) | all 12 as animated UsdSkel — every clip preserved |
| CARLA | drop-in cooked package + spawn (prebuilt container) | all 12 as static.prop.<animal> |
Getting started
git clone git@github.com:danwahl/animasim.git && cd animasim
git lfs install && git lfs pull
uv sync
uv run animasim listSee the README and the per-platform guides under platforms/.
CARLA package (attached)
AnimaSim-0.9.16.tar.gz is attached to this release (~240 MB, so it ships as a release asset rather than in the repo). Drop it into a stock carlasim/carla:0.9.16 and all 12 animals spawn as static props — no Unreal build needed. See platforms/carla/README.md.
Notes
- Animation: the
glband Isaac/USD outputs carry all ~13 clips per animal; esmini, MuJoCo, and CARLA props are static by design. - Isaac Sim and CARLA examples need an NVIDIA GPU.
- Licensing: animal models are Quaternius "Ultimate Animated Animals" (CC0); project code is MIT.
Roadmap
- CARLA skeletal-animation tiers (currently static props).
- A shared quadruped skeleton + animation library in USD.
- Runnable example scenes for the non-deer animals.