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AAEV 1.0.0

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@darkewaffle darkewaffle released this 28 Mar 00:29
  • Bars that represent successful hits will now have a minimum pixel height of 1
  • Attacks that are absorbed by shadows are now intentionally (rather than incidentally) invisible
  • Attacks that are countered are now mapped and graphed appropriately (and ColorCounter in settings can be used to assign them a color)
  • Added an 'aaev help' command in game

That about covers it, I'm pretty happy with how this has turned out and for the time being I'm probably considering it 'done' pending any bugfixes or bright ideas. Hope you find it helpful.