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Releases: darkewaffle/aaev

AAEV 1.2.0beta

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@darkewaffle darkewaffle released this 15 Jul 01:48

AAEV is now safe to use around dogs and cats it's now pet friendly! It has been updated to give your very own pet its very own chart. It works essentially the same as the player chart - the bars are drawn to represent auto attacks and next to it will be a short summary of abilities used by the pet. It should support all four of BST, DRG, PUP and SMN. Here's an example of my PUP and automaton charts side by side.

Currently pet charts will inherit most settings from the player chart. It does support some of its own settings to control the dimensions and position. It would be possible to enable all settings for it, I just didn't want to go overboard with them currently. If you already have a settings file then you can just copy and paste these into it after you download the update and if not then you can download the freshly updated aaev_settings file here on the repo and start with that.

	settings.PetChart = true
	settings.PetChartBars = 20
	settings.PetChartStartX = 500
	settings.PetChartStartY = 650
	settings.PetChartWidth = 100
	settings.PetChartHeight = 43
	settings.PetWeaponskillCount = 5
	--settings.PetWeaponskillX = 600
	--settings.PetWeaponskillY = 600

For player charts not much has changed except the chart will now appear if you use a weaponskill on a target before engaging it, weaponskills that miss will now report 'Miss' damage instead of zero and the appearance of the weaponskill summary should be more consistent with regards to how it handles formatting/spacing/padding.

Also please note that I'm calling this a beta for now. While I have tested and used it in combat quite a bit already there was a lot that had to change under the hood so please let me know if you run into any problems or unexpected behavior.

AAEV 1.1.1

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@darkewaffle darkewaffle released this 25 May 00:54

The weaponskill log will now use ColorHeal to change the text color when the weaponskill or the skillchain causes the target to heal. Also some small formatting changes and bugfixes to change the default height of the chart to align with the default 5 lines of weaponskills, better handle weaponskill names that are fewer than 5 characters long and remove a blank line appearing at the end of the weaponskill log following the latest Windower update.

AAEV 1.1.0

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@darkewaffle darkewaffle released this 06 May 19:29

AAEV now tracks weaponskills so that their name, damage and associated skillchain (if present) can be displayed on screen. This should make AAEV more useful to players without Battlemod and just make it easier to track that information overall without it potentially getting lost in the chat log. Settings have been added to control it but it will mostly inherit the same visual style that's applied to other on screen elements. Also there's been a slight change to how AAEV detects a zone change so that the displays are hidden when zoning starts rather than completes, thank you to Keylesta for the suggestion.

AAEV 1.0.0

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@darkewaffle darkewaffle released this 28 Mar 00:29
  • Bars that represent successful hits will now have a minimum pixel height of 1
  • Attacks that are absorbed by shadows are now intentionally (rather than incidentally) invisible
  • Attacks that are countered are now mapped and graphed appropriately (and ColorCounter in settings can be used to assign them a color)
  • Added an 'aaev help' command in game

That about covers it, I'm pretty happy with how this has turned out and for the time being I'm probably considering it 'done' pending any bugfixes or bright ideas. Hope you find it helpful.

AAEV 0.9.3 Testing/Beta Release

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@darkewaffle darkewaffle released this 09 Feb 21:07
  • Support for an AutoHide setting which controls whether or not the chart is automatically hidden after you disengage from your target.
  • 'aaev hide' command to hide the chart on demand.
  • Support for BGOffsetX and BGOffsetY settings to adjust where the background is placed relative to the chart.
  • Mapped 'parry' attack results to be interpreted as a 'block'.

If you wish to use the new settings you do not need to replace your settings file entirely but you will need to at least paste the text values for the new settings into your existing file so that AAEV can read them.

AAEV 0.9.2 Testing/Beta Release

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@darkewaffle darkewaffle released this 07 Feb 07:14

0.9.2 Includes a handful of enhancements.

  • Bugfix that prevented AAEV from loading correctly if loaded from Windower's autoload process / scripts
  • Support for damage dealt by additional effects that can simply be added to the damage dealt by the physical hit or displayed as a stacked bar
  • "Continuous" display mode where chart data is not tracked per target and is not wiped when a target dies, it simply tracks the last ChartBars setting number of hits across all targets
  • Now (should) recognize healing caused by both hits and additional effects and allows the user to assign a color to both

If you wish to use the new features you do not need to replace your settings file entirely but you will need to at least paste the text values for the new settings into your existing file so that AAEV can read them.

AAEV 0.9.1 Testing/Beta Release

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@darkewaffle darkewaffle released this 03 Feb 00:28

Includes an 'aaev demo' command to draw a chart from a sample dataset on demand and an AutoDemo setting to automatically display the chart when AAEV is loaded - this should make iterating on your chart display settings much more convenient.

AAEV 0.9.0 Testing/Beta Release

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@darkewaffle darkewaffle released this 02 Feb 18:27

It definitely works. But it also definitely has not been tested/used thoroughly. So let's call it a 0.9.0 release.