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WW-Online 0.3.0

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@github-actions github-actions released this 29 Sep 20:03
· 31 commits to main since this release
5b1dc07

WW-Online 0.3.0

Hearts that add up, a shared delivery bag and figurine collection, warp jars and Bomb Flowers that sync, and a Warp to player that actually gets you there.

Everyone in a room needs 0.3.0 (the network protocol changed), and everyone needs to patch the game again: the app asks you to after it updates (Patch now).

New

Shared delivery bag (new room rule). The delivery bag is one bag for the room: letters, deeds, the trading-quest flowers, flags and statues, and Beedle's tickets. Items arrive and leave for everyone. If two players make the same trade at once, only the first counts, so nothing is duplicated or lost. On in Full sync, off in Co-op; a dedicated server sets it with WWO_SHARED_DELIVERY / --no-shared-delivery.

Nintendo Gallery figurines (part of Shared story). Once Carlov makes a figurine for anyone, the whole room has it, so you can split the photo-taking. The figurine he's working on and your Picto Box photos stay your own.

Bomb Flowers. A bomb plucked from a Bomb Flower now shows in your hands with its fuse burning for the other players, and it flies, explodes and hits their enemies and walls like a bag bomb.

Warp jars. Bombing the boulder off a dungeon warp jar (or dissolving Earth Temple's light wall) now clears it for everyone in the room straight away. Jars whose own lid you smash (Wind Temple, Forbidden Woods, Earth Temple) now open for everyone too.

Fixed

  • Too many hearts. One player getting a Piece of Heart could give both players an extra one. Max hearts now come from the full list of all 44 Pieces of Heart and 6 Heart Containers, so a piece counts once for the room, whoever gets it and however it's collected. Saves that already have too many hearts are corrected. The Room items page shows how many of the 6 containers and 44 pieces the room has.
  • Warp to player, same area: it never moved you (the game put Link straight back). It works now.
  • Warp to player on the Great Sea: it took you to the island the other player last left from. Out on the sea it now moves you straight to them.
  • Start game with Dolphin already open (and no game running) could boot your original disc from Dolphin's game list. It now restarts Dolphin with your patched game.
  • The Dolphin log is much quieter.

Known limitations

  • None of this release has had a full play-through yet: expect bugs, and please report them (the softlocks page says what to include).
  • Items that only reached you from another player (bait, spoils, delivery items) count as obtained, so you won't see their first-pickup message later.
  • A warp jar whose lid is still on screen when another player opens it updates when you next enter that room (the jar itself works straight away).
  • Warping to another area still needs the other player to have come in through a door or loading zone.
  • Everything from 0.2.0's list still applies: enemies aren't shared, players bump into each other, and a room's state lives in the server's memory.

Dedicated server

docker run -d --name ww-online --restart unless-stopped -p 6969:6969 ghcr.io/datstarkey/ww-online-server:0.3.0

See the self-hosting guide. The WW-Online-Server-0.3.0-*.zip files below run the server without Docker.