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Releases: datstarkey/ww-online

WW-Online 0.7.0

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@github-actions github-actions released this 13 Oct 20:47
5a70327

WW-Online 0.7.0

Other players show up on the sea chart at last, your own boat wears your colours, and parked boats stay where they were left. Also, another player climbing out of the water no longer drowns you.

Everyone needs 0.7.0 (new network protocol: 0.6.x can't join a 0.7.0 room) and a re-patch (Settings → Patch game, or the app asks on start).

Fixed

  • Drowning when another player climbed out of the water. The moment another player left the water, your breath meter emptied, and if you were swimming in deep water you drowned. Your breath is now yours alone. Other players' Links also stop speeding up their swim stroke when you're low on air.
  • Nobody on the sea chart. The other players never showed on the sea chart (Up on the D-pad). Now everyone on the Great Sea shows as a marker like Link's, in their tunic colour and pointing their way, however far away they are.

New

  • Zoom into any square on the sea chart and you see whoever is in it, not just on the square you're in.
  • Your own boat in your colours. Your King of Red Lions now looks to you the way the others see it: the hull in your boat colour (Appearance page: Match tunic, Classic, or a tunic colour) and the sail in your tunic colour.
  • Parked boats stay where they were left.
    • When another player gets off their boat, you see it where it is, even after they walk or swim away: on the sea when you're near the boat, and in Tower of the Gods in the room it's in.
    • On the sea chart, a player who parked shows where they are, not at their boat.

Dedicated server

docker run -d --name ww-online --restart unless-stopped -p 6969:6969 ghcr.io/datstarkey/ww-online-server:0.7.0

WW-Online 0.6.2

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@github-actions github-actions released this 30 Sep 21:27
253f9cc

WW-Online 0.6.2

No more being stranded without your boat around Hyrule, and a softlocks guide with the ways out.

0.6.2 plays with 0.6.0 and 0.6.1 (same network protocol) and needs no re-patch.

Fixed

  • Couldn't board the King of Red Lions after another player reached Hyrule. The game won't let you board after the first trip down to Hyrule until the Master Sword is equipped, or after Hyrule's courtyard scene until Zelda has awoken. When another player got there first, that lock reached everyone, so anyone who got off their boat was stuck. Now those two steps wait until your own game has the Master Sword equipped / Zelda awake (both reach you through the room anyway).

New

  • Softlocks guide. The Softlocks and warping page now lists every known softlock and how to get out, from an audit of the story steps that move you, change an island or block the boat: the pirate ship and the Forsaken Fortress before you have the boat, Medli and Makar, and islands that change. Two general ways out besides Warp to: reload your save (it loads where the room's story is), or leave the area and come back.

Dedicated server

docker run -d --name ww-online --restart unless-stopped -p 6969:6969 ghcr.io/datstarkey/ww-online-server:0.6.2

WW-Online 0.6.1

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@github-actions github-actions released this 30 Sep 17:11
e7b0b4c

WW-Online 0.6.1

Your room remembers its rules, and reporting a bug takes one button.

0.6.1 plays with 0.6.0 (same network protocol) and needs no re-patch.

New

  • Hosting remembers your rules. Change the rules while you host (Full sync, Co-op or your own mix) and the next room you host starts with them, instead of every rule on. Only the rules are kept: the room's items, story and bags still come back from everyone's saves.
  • Settings → Bug report. Save bug report puts your recent logs (the room's server log too if you host, and Dolphin's log if it has one) and a short summary of your version and settings into one zip, and shows it to you. Your Windows user folder is replaced by %USERPROFILE%, so your name isn't in it, and nothing is uploaded. Report an issue opens the issues page to attach it to.

Dedicated server

docker run -d --name ww-online --restart unless-stopped -p 6969:6969 ghcr.io/datstarkey/ww-online-server:0.6.1

See the self-hosting guide. A dedicated server keeps starting from its own settings (WWO_SHARED_*).

WW-Online 0.6.0

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@github-actions github-actions released this 30 Sep 15:20
5bd51ee

WW-Online 0.6.0

Side quests work together: counts, levels and prizes are the room's, Windfall's pedestals are shared, and a Heart Container another player took disappears from your screen. And there's now a wiki.

Everyone needs 0.6.0: it doesn't play with 0.5.x (new network protocol). Patch the game again after updating: the app asks you to (Patch now).

New

  • Side-quest progress is shared (Shared story). Progress the game keeps as a count or a level is now the room's, so nobody redoes it or gets paid for it twice:
    • Mrs. Marie's Joy Pendants: pendants anyone hands in count for everyone, towards the Cabana Deed and the Hero's Charm.
    • Orca's lessons and Koboli's mail sorting: everyone carries on from the room's level.
    • Sploosh Kaboom and barrel shooting: once anyone has won the Piece of Heart, the next win gives the Treasure Chart.
    • The Ghost Ship: once one of you clears it, it's gone for everyone, and so is its icon on the sea chart.
    • Rose's pigs: a pig anyone puts in the pen is in everyone's pen.
  • Windfall's pedestals are shared (Shared delivery bag). A trade good one of you sets on a pedestal stands there for everyone, and anyone can take it back into the bag, so you can split decorating the town between you. If two of you use the same pedestal at the same moment, only the first counts and the other gets their item back.
  • The wiki: a player guide covering installing, playing together, every room rule, the game patches, softlocks, self-hosting, troubleshooting and known limitations: https://github.com/datstarkey/ww-online/wiki.

Fixed

  • Mrs. Marie took your Joy Pendants twice. With the shared spoils bag, the second player to talk to her handed over 20 more pendants for a Cabana Deed the room already had.
  • Heart Containers stayed after another player took theirs. When you both beat a boss, the container still waiting on your screen now disappears as soon as the other player picks theirs up. (Your hearts were already right: the room counts each container once.)
  • Winning a Piece of Heart twice. Orca, Sploosh Kaboom and barrel shooting could show a second player a Piece of Heart the room already had, then take it away again.

Known limitations

  • An item set on or taken off a Windfall pedestal by another player shows on your screen the next time you come to Windfall.
  • Two players handing Joy Pendants to Mrs. Marie at the very same moment: only the larger hand-in counts. Hand them in one at a time.
  • Everything from 0.5.0's list still applies. The full list is on the wiki: Known limitations.

Dedicated server

docker run -d --name ww-online --restart unless-stopped -p 6969:6969 ghcr.io/datstarkey/ww-online-server:0.6.0

See the self-hosting guide. The WW-Online-Server-0.6.0-*.zip files below run the server without Docker. Update the server too: 0.6.0 players can't join a 0.5.x server.

WW-Online 0.5.0

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@github-actions github-actions released this 29 Sep 22:44
aacc05b

WW-Online 0.5.0

The other players on your sea chart, parked boats and boat colours, and the postboxes and sunken treasure shared.

Everyone needs 0.5.0: it doesn't play with 0.4.x (new network protocol). Patch the game again after updating: the app asks you to (Patch now).

New

  • Other players on the sea chart. Open the sea chart in the pause menu and everyone else on the Great Sea shows up as a marker like Link's, in their tunic colour and pointing the way they face (or their boat's way while sailing). It works on the world map and on a zoomed-in square, even for players too far away to see.
  • Parked boats. Get off your boat on the Great Sea and the others still see it where you left it, empty. It disappears while you're indoors, like your own.
  • Boat colour (Appearance page). Pick the colour of your King of Red Lions as the others see it: Match tunic (the default, like the sail already does), Classic red, or one of the tunic colours. Your own boat stays red on your screen.
  • Postboxes are shared (Shared story). A letter one of you has read is read for everyone, so you don't each unlock the same letters. Its reward reaches everyone through the other rules: the treasure charts through the sea map, the heart pieces through your hearts, the Complimentary ID and Fill-Up Coupon through the delivery bag, rupees through the wallet.
  • Sunken treasure is shared, live (Shared world). When one of you salvages a treasure (from a chart, a light ring, the octoroks and so on), it's gone for the others straight away, the light and the spot included, like a chest.

Known limitations

  • The zoomed-in sea chart only shows the others while it's on the square you're in (that's when it shows Link).
  • Everything from 0.4.0's list still applies.

Dedicated server

docker run -d --name ww-online --restart unless-stopped -p 6969:6969 ghcr.io/datstarkey/ww-online-server:0.5.0

See the self-hosting guide. The WW-Online-Server-0.5.0-*.zip files below run the server without Docker. Update the server too: 0.5.0 players can't join a 0.4.x server.

WW-Online 0.4.3

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@github-actions github-actions released this 29 Sep 21:40
5a4e61e

WW-Online 0.4.3

More of the dungeons update while you're in the room, and a fix for double magic.

Patch the game again after updating: the app asks you to (Patch now). 0.4.3 plays with 0.4.0-0.4.2 (same network protocol), but everyone should update.

Changed

  • More dungeon objects update live (Shared world). These used to change for other players only after they left the room and came back. Now they change straight away:

    • Forbidden Woods: the plants on the doors, the hanging flower house, and a leaf pile.
    • Earth Temple: the statues that dissolve in mirror-shield light, and the Earth God's Lyric statues.
    • Wind Temple: the Wind God's Aria statue, and Makar's soil mounds (the tree shows up grown).
    • Dragon Roost Cavern: the flame lift drops once its ropes are cut.
    • Ganon's Tower: Phantom Ganon's door.

    The flower house, the flame lift and the trees wait until you step away from them before they change.

Fixed

  • Double magic by mistake (Shared items). Picking up the Deku Leaf when the room had already shared the magic meter gave you double magic, and then everyone had it. Max magic now follows what you've actually earned: normal magic with the Deku Leaf, double magic from the Great Fairy. A room that already has double magic from this bug keeps it until the room owner sets Magic back to Normal on the Room items page (or you start a new room).

Known limitations

  • Everything from 0.4.0's list still applies.

Dedicated server

docker run -d --name ww-online --restart unless-stopped -p 6969:6969 ghcr.io/datstarkey/ww-online-server:0.4.3

See the self-hosting guide. The WW-Online-Server-0.4.3-*.zip files below run the server without Docker.

WW-Online 0.4.2

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@github-actions github-actions released this 29 Sep 20:57
89af6c1

WW-Online 0.4.2

A fix for starting the game.

No re-patch needed (only the app changed since 0.4.1), and 0.4.2 plays with 0.4.0 and 0.4.1 (same network protocol).

Fixed

  • "The game running in Dolphin isn't your patched WW-Online game" for a game that is patched. WW-Online checks the game by something it only sees once Link is on screen, so a player who took more than a few seconds on the title screen or file select was turned away. It now waits until you load your save ("Your game is running: load your save and WW-Online links up"), however long that takes.

Dedicated server

docker run -d --name ww-online --restart unless-stopped -p 6969:6969 ghcr.io/datstarkey/ww-online-server:0.4.2

See the self-hosting guide. The WW-Online-Server-0.4.2-*.zip files below run the server without Docker.

WW-Online 0.4.1

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@github-actions github-actions released this 29 Sep 20:46
4329820

WW-Online 0.4.1

A fix for jumping while another player appears.

Patch the game again after updating: the app asks you to (Patch now). 0.4.1 plays with 0.4.0 (same network protocol), but everyone should update.

Fixed

  • Ground warp when another player appears. If you were in the air (jumping, falling, gliding) at the moment another player's Link appeared in your game (they loaded into your area or respawned), you were snapped down to the ground below you. It no longer happens.

Known limitations

  • Everything from 0.4.0's list still applies.

Dedicated server

docker run -d --name ww-online --restart unless-stopped -p 6969:6969 ghcr.io/datstarkey/ww-online-server:0.4.1

See the self-hosting guide. The WW-Online-Server-0.4.1-*.zip files below run the server without Docker.

WW-Online 0.4.0

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@github-actions github-actions released this 29 Sep 20:30
df8d436

WW-Online 0.4.0

The sailing freeze is fixed, and the sea chart, treasure charts and Beedle's point card are shared.

Everyone in a room needs 0.4.0 (the network protocol changed), and everyone needs to patch the game again: the app asks you to after it updates (Patch now).

Fixed

  • The boat stopping dead. While sailing, your boat could suddenly stop, the sail vanish and every item but the Wind Waker stop working until you conducted with it. It happened whenever another player's Link appeared in your game (crossing sea squares, loading an area), which wiped your "riding the boat" state. It no longer does.

New

Sea chart and treasure charts (part of Shared items). They only ever grow:

  • the treasure and Triforce charts anyone owns;
  • charts anyone has had deciphered;
  • sunken treasure anyone has salvaged;
  • the squares anyone has filled in on the sea chart.

Beedle's point card (part of Shared story). The room keeps the highest point card and everyone's card is raised to it; points are never taken away. Two players buying in the very same moment can lose a point between them.

Known limitations

  • Salvaged treasure is shared, so once one player salvages a chart's treasure it's gone for everyone, like an opened chest.
  • Everything from 0.3.0's list still applies.

Dedicated server

docker run -d --name ww-online --restart unless-stopped -p 6969:6969 ghcr.io/datstarkey/ww-online-server:0.4.0

See the self-hosting guide. The WW-Online-Server-0.4.0-*.zip files below run the server without Docker.

WW-Online 0.3.0

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@github-actions github-actions released this 29 Sep 20:03
5b1dc07

WW-Online 0.3.0

Hearts that add up, a shared delivery bag and figurine collection, warp jars and Bomb Flowers that sync, and a Warp to player that actually gets you there.

Everyone in a room needs 0.3.0 (the network protocol changed), and everyone needs to patch the game again: the app asks you to after it updates (Patch now).

New

Shared delivery bag (new room rule). The delivery bag is one bag for the room: letters, deeds, the trading-quest flowers, flags and statues, and Beedle's tickets. Items arrive and leave for everyone. If two players make the same trade at once, only the first counts, so nothing is duplicated or lost. On in Full sync, off in Co-op; a dedicated server sets it with WWO_SHARED_DELIVERY / --no-shared-delivery.

Nintendo Gallery figurines (part of Shared story). Once Carlov makes a figurine for anyone, the whole room has it, so you can split the photo-taking. The figurine he's working on and your Picto Box photos stay your own.

Bomb Flowers. A bomb plucked from a Bomb Flower now shows in your hands with its fuse burning for the other players, and it flies, explodes and hits their enemies and walls like a bag bomb.

Warp jars. Bombing the boulder off a dungeon warp jar (or dissolving Earth Temple's light wall) now clears it for everyone in the room straight away. Jars whose own lid you smash (Wind Temple, Forbidden Woods, Earth Temple) now open for everyone too.

Fixed

  • Too many hearts. One player getting a Piece of Heart could give both players an extra one. Max hearts now come from the full list of all 44 Pieces of Heart and 6 Heart Containers, so a piece counts once for the room, whoever gets it and however it's collected. Saves that already have too many hearts are corrected. The Room items page shows how many of the 6 containers and 44 pieces the room has.
  • Warp to player, same area: it never moved you (the game put Link straight back). It works now.
  • Warp to player on the Great Sea: it took you to the island the other player last left from. Out on the sea it now moves you straight to them.
  • Start game with Dolphin already open (and no game running) could boot your original disc from Dolphin's game list. It now restarts Dolphin with your patched game.
  • The Dolphin log is much quieter.

Known limitations

  • None of this release has had a full play-through yet: expect bugs, and please report them (the softlocks page says what to include).
  • Items that only reached you from another player (bait, spoils, delivery items) count as obtained, so you won't see their first-pickup message later.
  • A warp jar whose lid is still on screen when another player opens it updates when you next enter that room (the jar itself works straight away).
  • Warping to another area still needs the other player to have come in through a door or loading zone.
  • Everything from 0.2.0's list still applies: enemies aren't shared, players bump into each other, and a room's state lives in the server's memory.

Dedicated server

docker run -d --name ww-online --restart unless-stopped -p 6969:6969 ghcr.io/datstarkey/ww-online-server:0.3.0

See the self-hosting guide. The WW-Online-Server-0.3.0-*.zip files below run the server without Docker.