Releases: davidpcahill/backrooms
Releases · davidpcahill/backrooms
Release list
backrooms v1.1.0 — pause menu
- Esc: VCR-style pause menu — level selector (0 / 1 / 2 / 37 / !), auto/manual mode, audio toggle, fullscreen, new tape, quit. The tape freezes behind it.
- Hotkeys: 1-5 switch levels instantly, N new tape, F fullscreen.
- macOS arm64 app attached (unsigned — right-click > Open the first time).
backrooms v1.0.0
First bowed release: the found-footage Backrooms walkthrough.
- Five levels: Level 0 (yellow rooms), Level 1 (garage), Level 2 (steam tunnels with real pipes), Level 37 (Poolrooms), Level ! (the run).
- GL renderer: per-panel point lighting, camcorder lens (auto-zoom, exposure, VHS), bloom, steam.
- The wanderer: tank-model body/head camera, stimulus-driven senses (event hearing with occlusion and self-noise masking, sightline-gated zoom), feature-seeking exploration.
- The Presence: stalk/lurk/hunt state machine, pacing director (~3 min average survival), darkness-wave hunts.
- Verticality: mezzanines, staircases, lethal drops (impact-velocity deaths), tall atriums, crawlspaces.
- World regenerates after every death — no rewinds.
- macOS app attached (arm64, unsigned — right-click > Open the first time). Build from source on other platforms with ./build_app.sh.
Model credits in CREDITS.md (Howler bake, CC-BY pipe kit connectors).