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New menu look! The menus have been rebuilt with a fresh, modern style: a deeper purple header and footer, cleaner rounded buttons with soft shadows, a redesigned game list with a slimmer scrollbar and a clear highlight on the selected entry, new prompt windows, and more. The menu graphics are now drawn procedurally by the renderer instead of being loaded from PNG images, so they stay sharp at any output resolution
New controller status bar in the menu footer, replacing the Wiimote battery icons. Each of the four player slots (P1-P4) now shows the type of controller connected (Wiimote, GameCube controller, etc.), with the battery level shown for Wiimote controllers and the Gamepad. Empty slots appear dimmed
Wii U: the Wiimote tilt sensor now works (Kirby Tilt-N-Tumble, Yoshi Topsy-Turvy, WarioWare Twisted!, Boktai's Gun Del Sol), and Yoshi's Universal Gravitation rotates the screen as on Wii
Wii U: Japanese/Korean/Chinese fonts are now also found in vbagx/ or wiiu/apps/vbagx/ on the SD card even before settings have been saved, and stay crisp at 1080p
Wii U: fix texture reuse causing cover art issues with varying image sizes
Wii U: fix aspect ratio issues
Wii U: fix garbled Japanese file and folder names in the game list and game menu. The Wii U returns non-ASCII names as Shift-JIS (CP932) rather than UTF-8, so they are now converted for display (file access still uses the original name)
Wii U: the menu now defaults to the Wii U system language
Wii - double MEM1 JIT cache from 8MB to 16MB. Gives a ~5% performance boost
Wii - fixed some libsmb2 issues preventing network shares from working (thanks TeleTubby666!)