AI agents should use installed package skills through the shared gateway. IDE users may continue to use the MCP endpoint.
dcc-mcp-cli is the preferred control path for every shell-capable agent. If
it is missing, ask the user before installing the latest official release:
# Linux/macOS
curl -fsSL https://raw.githubusercontent.com/dcc-mcp/dcc-mcp-core/main/scripts/install-cli.sh | sh
# Windows PowerShell
powershell -ExecutionPolicy Bypass -c "irm https://raw.githubusercontent.com/dcc-mcp/dcc-mcp-core/main/scripts/install-cli.ps1 | iex"Keep an official build current through the release manifest:
dcc-mcp-cli update check
dcc-mcp-cli update applyupdate apply downloads and stages the latest CLI for the next launch. It
does not update a running dcc-mcp-server; update that server in its own
environment.
dcc-mcp-cli dcc-types
dcc-mcp-cli list
dcc-mcp-cli search --query "<task>" --dcc-type <host>
dcc-mcp-cli describe <tool-slug>
dcc-mcp-cli call <tool-slug> --json '{"key":"value"}'If the package skill is not active, call
dcc-mcp-cli load-skill <skill-name> --dcc-type <host>. After the task,
query dcc-mcp-cli stats --range 24h --session-id <task-id> and pass only
bounded evidence to the review_skill_improvement prompt from
dcc-mcp-skills-creator.
Portable MaterialX authoring and validation for look-development interchange across Maya, Houdini, Blender, USD/Hydra, Unreal, and renderer pipelines.
materialx-lookdev creates a minimal Standard Surface material, validates .mtlx
documents, and lists their nodes. Host adapters remain responsible for import,
renderer translation, and scene assignment.
Install the official Python bindings in the adapter environment before loading:
pip install MaterialXflowchart LR
T[Textures] --> M[MaterialX Standard Surface]
M --> V[Validation]
V --> H[Hydra and USD]
V --> D[Maya Houdini Blender Unreal]
