3.7.0: Online multiplayer, player color customization, D3D11/Vulkan backends and much more
๐ง Release notes can be found here. For more information, visit the official website.
- Online multiplayer is released as Beta version โ Please report any issues on our Discord server
- Enabled all game modes also in local splitscreen multiplayer (and moved local splitscreen to separate section in Main Menu)
- Added OpenGL ES 2.0, D3D11 and Vulkan rendering backends (OpenGL 3.3 / OpenGL ES 3 / WebGL 2 is still default on the most platforms)
- Active rendering backend is shown in About section in Main Menu
- Added player color customization (including more color options than in the original game)
- Added full palette-based rendering โ It is now possible to implement palette-based effects, as well as significant reduction in memory usage (up to 4 times in some cases)
- Added Linux ARM64 AppImage builds and moved Linux ARM64 builds to
ubuntu-22.04-armrunner - Added libretro core by @beudbeud
- D3D11 rendering backend is now default for UWP/Xbox builds โ Performance seems to be much better now, so ANGLE and Mesa builds were disabled
- Improved main menu and various menu sections, including animations
- Improved player physics (including sidekicking on a slope and Legacy/non-Reforged gameplay)
- Improved camera movement
- Improved splitscreen rendering, including zoom-out mode โ 4-player splitscreen looks perfect, especially on a big TV
- Optimized tilemap rendering (mainly lower CPU usage)
- Other various optimizations
- Updated translations
- Fixed some bugs in menus
- Fixed some gamepad mappings