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3.8.0: Consoles and optimizations

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@deathkiller deathkiller released this 22 Aug 17:18

🚧 Release notes can be found here. For more information, visit the official website.

  • Migrated to new domain de4th.dev, including new name for the Flathub package
  • Ported the game to various consoles:
    • Nintendo 64 – Probably unplayable because of low frame rate
    • Nintendo GameCube
    • Nintendo Wii
    • PlayStation 2 – Requires CD with prebaked content files
    • PlayStation 3
    • PlayStation Portable (PSP)
    • PlayStation Vita
    • Sega Dreamcast – Requires CD with prebaked content files
    • AmigaOS 3.x, AmigaOS 4.1 and MorphOS
    • All of them were tested only in an emulator, not on real hardware
    • See https://de4th.dev/jazz2/?experimental for downloads
  • Added OpenGL ES 2.0 build for low-end Android devices
  • Added Discord Webhook support to multiplayer server to send notifications automatically
  • Flight behavior adjustments and added jjfly cheat by @marcostocco
  • Heavily optimized performance and memory usage (including tilemaps, particles and lighting)
  • Optimized local splitscreen multiplayer
  • Various multiplayer fixes for reported issues