Releases: deathstarjim/foundry-navigator
Releases · deathstarjim/foundry-navigator
Version 0.14.0 Update
v0.14.0
- Changed module shortcut defaults to avoid Chrome and Foundry conflicts: sheet-tab focus is now
Alt+Shift+H, "Where am I" isAlt+Shift+W, and character-sheet access usesCwith a module fallback when Foundry cannot resolve the actor. - Added a targeted client keybinding migration for known older defaults while preserving custom remaps.
- Removed older feature modules for add-item helpers, audio cues, alternate sheet styling, and compendium image previews so the module is focused on the current D&D 5e keyboard and screen-reader workflow.
- Replaced the old no-right-click script with a dedicated canvas keyboard interaction script for
EnterandShift+Entertoken actions. - Updated README, package metadata, and license metadata to describe Foundry Navigator as its own D&D 5e-focused module.
- Added screen reader announcements for each step of the combat tunnel so target selection, attack confirmation, damage application, and recovery/focus transitions are all narrated from start to finish.
- Added HP/damage change announcements for owned actors via
announceHpChangessetting: screen reader announces damage taken, healing received, and temporary HP changes including current HP totals. - Added condition/status effect announcements via
announceConditionssetting: screen reader announces when active effects or statuses are applied to or removed from owned actors, with deduplication to prevent double-firing.
Full Changelog: 0.12.0...0.14.0
Original Release 0.12.0
v0.12.0
- Removed older feature modules for add-item helpers, audio cues, alternate sheet styling, and compendium image previews so the module is focused on the current D&D 5e keyboard and screen-reader workflow.
- Replaced the old no-right-click script with a dedicated canvas keyboard interaction script for
EnterandShift+Entertoken actions. - Updated README, package metadata, and license metadata to describe Foundry Navigator as its own D&D 5e-focused module.
- Added screen reader announcements for each step of the combat tunnel so target selection, attack confirmation, damage application, and recovery/focus transitions are all narrated from start to finish.
- Added HP/damage change announcements for owned actors via
announceHpChangessetting: screen reader announces damage taken, healing received, and temporary HP changes including current HP totals. - Added condition/status effect announcements via
announceConditionssetting: screen reader announces when active effects or statuses are applied to or removed from owned actors, with deduplication to prevent double-firing.