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OpenBlood2 0.4.0

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@github-actions github-actions released this 25 Oct 17:25
· 18 commits to main since this release
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Added

  • Fullscreen modes, resolution, VSync and frame rate limits in Display options.
  • Supported headset refresh rates and render scale in VR options.
  • Nine assignable controls: strafe, auto-run, turn around, drop weapon, grab, local message, taunt, mouse aim and crosshair.
  • Original destruction debris and additional ballistic, shotgun, flare, Tesla, explosive and energy weapon effects.
  • Dynamic VFX lighting, selecting up to 12 lights per object on mobile and 32 on desktop, plus volume fog.

Changed

  • Sharper weapon and world textures with trilinear filtering and 8× anisotropy.
  • Smaller Android/Quest APKs; CI and release downloads contain only archives and APKs.

Fixed

  • CityHub laundromat door rotation and adjacent sliding-door closure in the demo.
  • Player look remaining active during cutscenes and death cameras.
  • Transparent effect ordering and bullet marks extending beyond hit surfaces.
  • Simulation failure logs reporting unrelated startup warnings.
  • Xcode archives including dependencies and triggering nested builds.

Full Changelog: v0.3.1...v0.4.0