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OpenBlood2 0.5.0

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@github-actions github-actions released this 27 Oct 09:00
HVilGNXWIAE0CPi

Added

  • Rebindable first/third-person camera toggle (C), with obstacle clearance and the crosshair retained; disabled in VR.
  • Error dialog naming the cause and the log folder when the game has to stop, instead of closing silently.
  • Blood II: The Nightmare Levels can be selected with the setup screen's "Launch Nightmares" box (Options > SETUP) or --nightmares, with its title, menu background, Single Player > NIGHTMARES row, level loading screens, credits, the robed cultists and the rock-throwing Gremlins; its levels are not fully playable yet.

Changed

  • Widescreen view keeps the 4:3 vertical field of view and widens the horizontal one, so the view weapon is no longer cut off.
  • Smooth filtering for sprites and effects (muzzle flashes, blood pools).
  • Data mods may replace cres.dll (read as resources, never run).
  • CityHub escalators no longer switch the world fog off underfoot.

Fixed

  • Single Player > Chosen now plays without cut scenes, as in the original game.
  • Cheats, weapon drops and player death in custom levels such as the Credits world.
  • M16 grenade simulation failure when a living enemy overlaps it before its first bounce.
  • Museum crash after Gideon's last hologram, when enemies spawn into the skylight glass.
  • Fog-coloured instead of black letterbox bars during cutscenes.
  • Hovering characters such as Gideon drifting up or down when their animation changes size.
  • Seated characters floating above their seats in the Nightmares intro.
  • Enemies behind walls now wake as in the original (level visibility data), so scripted guards react to triggers and Gideon idles in the CityHub intro.

Full Changelog: v0.4.0...v0.5.0