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Added
- Rebindable first/third-person camera toggle (C), with obstacle clearance and the crosshair retained; disabled in VR.
- Error dialog naming the cause and the log folder when the game has to stop, instead of closing silently.
- Blood II: The Nightmare Levels can be selected with the setup screen's "Launch Nightmares" box (Options > SETUP) or
--nightmares, with its title, menu background, Single Player > NIGHTMARES row, level loading screens, credits, the robed cultists and the rock-throwing Gremlins; its levels are not fully playable yet.
Changed
- Widescreen view keeps the 4:3 vertical field of view and widens the horizontal one, so the view weapon is no longer cut off.
- Smooth filtering for sprites and effects (muzzle flashes, blood pools).
- Data mods may replace
cres.dll(read as resources, never run). - CityHub escalators no longer switch the world fog off underfoot.
Fixed
- Single Player > Chosen now plays without cut scenes, as in the original game.
- Cheats, weapon drops and player death in custom levels such as the Credits world.
- M16 grenade simulation failure when a living enemy overlaps it before its first bounce.
- Museum crash after Gideon's last hologram, when enemies spawn into the skylight glass.
- Fog-coloured instead of black letterbox bars during cutscenes.
- Hovering characters such as Gideon drifting up or down when their animation changes size.
- Seated characters floating above their seats in the Nightmares intro.
- Enemies behind walls now wake as in the original (level visibility data), so scripted guards react to triggers and Gideon idles in the CityHub intro.
Full Changelog: v0.4.0...v0.5.0