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Compatibility
Tested on a Steam Deck (1280×800); fps figures are on-device with the performance overlay enabled. Compatibility is improving rapidly. Expand a title for a representative capture and a technical summary.
Mario Kart 8 Deluxe — Launches (automated test)
Reaches gameplay in automated launch testing; on-device fps is not yet hands-on verified (no capture). Figures will be added once captured.
Miitopia — Launches (automated test)
Reaches gameplay in automated launch testing; on-device fps is not yet hands-on verified (no capture). Figures will be added once captured.
Tow Truck Police Simulator — Launches (automated test)
Reaches gameplay in automated launch testing; on-device fps is not yet hands-on verified (no capture). Figures will be added once captured.
Pokémon Legends: Z-A — Playable (~67 fps)
Version 2.0.2. Runs at approximately 67 fps. Overworld exploration, dialogue, and battles render correctly.
New Super Mario Bros. U Deluxe — Launches (automated test)
Reaches gameplay in automated launch testing; on-device fps is not yet hands-on verified (no capture). Figures will be added once captured.
Mario & Luigi: Brothership — Launches (automated test)
Version 1.0.0.. Reaches gameplay in automated launch testing; on-device fps is not yet hands-on verified (no capture). Figures will be added once captured.
The Legend of Zelda: Tears of the Kingdom — Playable (~40–90 fps)
Version 1.4.3. Boots into 3D gameplay; the engine runs in the ~40–90 fps range depending on scene. The initial load is long, after which play proceeds.
Xenoblade Chronicles 3 — Launches (automated test)
Version 2.2.0.. Reaches gameplay in automated launch testing; on-device fps is not yet hands-on verified (no capture). Figures will be added once captured.
Pokémon Violet — Playable (~25–36 fps)
Runs at approximately 25–36 fps and is GPU-bound. A DEVICE_LOST crash observed during testing was traced to an excessive manual resolution-scale setting carried over globally, not to the title itself.
Pokémon Scarlet — Playable (~30 fps)
Runs at approximately 30 fps and is GPU-bound. Minor visual issues are known in some cutscenes and transitions and are under investigation; standard overworld play renders correctly.
Pokémon Legends: Arceus — Playable (~30 fps)
Runs at a steady approximately 30 fps and is GPU-bound (roughly 4% of frames below 25 fps). Plays past the introduction and into open-world gameplay.
Tomodachi Life: Living the Dream — Playable (~30 fps)
Runs at approximately 30 fps (24–37) and is GPU-bound. Renders correctly, with occasional dips during shader compilation.
Donkey Kong Country: Tropical Freeze — Playable (with a known artifact)
Known issue: at a high resolution-scale setting, scattered colored pixel-block artifacts appear over the scene (shown above) and the game-clock-tied logic runs slow when the GPU is overloaded. Playable at default settings. Some configurations require the title update to boot (see the Needs Game Update section).
The Legend of Zelda: Echoes of Wisdom — Launches (automated test)
Version 1.0.1.. Reaches gameplay in automated launch testing; on-device fps is not yet hands-on verified (no capture). Figures will be added once captured.
Pokémon Let's Go, Pikachu! — Launches (automated test)
Reaches gameplay in automated launch testing; on-device fps is not yet hands-on verified (no capture). Figures will be added once captured.
The base version 1.0.0 boot of these titles is blocked by a kernel/ASLR interaction. Installing the title update resolves it.
Luigi's Mansion 3 — Needs title update
The base 1.0.0 boot is blocked by a kernel/ASLR interaction; install the title update.
Kirby and the Forgotten Land — Needs title update
The base 1.0.0 boot is blocked by a kernel/ASLR interaction; install the title update.
Pokémon Sword — Needs title update
The base 1.0.0 boot is blocked by a kernel/ASLR interaction; install the title update.
Bayonetta 3 — Excluded
Excluded from testing due to a corrupt dump.



















