Skip to content

Changelog v0.11.2

github-actions edited this page Sep 17, 2026 · 1 revision

v0.11.2

Released 15th August 2026.

This version includes protocol support for 1.26.44, implements tinted glass and new recipe types, and is largely a bug fix release.

Changes

block

  • Implemented tinted glass

item/recipe

  • Added UserDataShapeless recipes for items that retain their user data when crafted, such as dyed shulker boxes, bundles and harnesses
  • Added Multi recipes, identified by UUID, enabling client-side hardcoded behaviour such as map cloning, book cloning, banner duplication and firework crafting
  • Registered the vanilla shulker box and multi recipes

player

  • Exported NewEventContext() for creating a player event context from a transaction and player, panicking if the two do not belong to the same callback

session

  • The build platform is now sent as DeviceUnknown rather than being left unset
  • Removed the deprecated survival and creative spectator game types, which Mojang dropped from the game mode enum in 1.26.40

Bug Fixes

block

  • Fixed blocks that can stack, such as candles, pink petals, sea pickles and slabs, dropping the wrong variant
  • Fixed composters consuming the held item when bone meal is dropped, and fixed their break drops
  • Fixed lecterns taking the whole stack of books used on them
  • Fixed sign and campfire state being lost when saved
  • Fixed hoppers destroying items through paired chests and decorated pots
  • Fixed explosions dropping both halves of a two block structure
  • Fixed custom block ambient occlusion being encoded as an integer instead of a float

entity

  • Fixed projectiles being picked up by more than one collector
  • Fixed falling blocks dealing no damage when they land
  • Fixed area effect cloud effects not applying at the correct rate
  • Fixed water bottles only extinguishing newly lit fire blocks
  • Fixed durations on entities being lost when they are saved

item

  • Corrected armour durability, the respiration enchantment and poison damage against vanilla
  • Fixed item duplication caused by Stack.Grow being used as a setter in the loom and smithing table handlers

player

  • Fixed the block a player stands on being looked up below its centre

session

  • Fixed a nil dereference when viewing an entity with no armour
  • Fixed client disconnects on player teleport
  • Fixed disconnects when viewing sessionless player entities
  • Empty skin models are no longer sent
  • Fixed the recipe book showing recipes that should be hidden

world

  • Fixed a world with no provider raining from the first tick and dereferencing a nil biome
  • Fixed lightning eligibility using an entity's Z coordinate as its height

Clone this wiki locally