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Changelog v0.11.2
github-actions edited this page Sep 17, 2026
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Released 15th August 2026.
This version includes protocol support for 1.26.44, implements tinted glass and new recipe types, and is largely a bug fix release.
- Implemented tinted glass
- Added
UserDataShapelessrecipes for items that retain their user data when crafted, such as dyed shulker boxes, bundles and harnesses - Added
Multirecipes, identified by UUID, enabling client-side hardcoded behaviour such as map cloning, book cloning, banner duplication and firework crafting - Registered the vanilla shulker box and multi recipes
- Exported
NewEventContext()for creating a player event context from a transaction and player, panicking if the two do not belong to the same callback
- The build platform is now sent as
DeviceUnknownrather than being left unset - Removed the deprecated survival and creative spectator game types, which Mojang dropped from the game mode enum in 1.26.40
- Fixed blocks that can stack, such as candles, pink petals, sea pickles and slabs, dropping the wrong variant
- Fixed composters consuming the held item when bone meal is dropped, and fixed their break drops
- Fixed lecterns taking the whole stack of books used on them
- Fixed sign and campfire state being lost when saved
- Fixed hoppers destroying items through paired chests and decorated pots
- Fixed explosions dropping both halves of a two block structure
- Fixed custom block ambient occlusion being encoded as an integer instead of a float
- Fixed projectiles being picked up by more than one collector
- Fixed falling blocks dealing no damage when they land
- Fixed area effect cloud effects not applying at the correct rate
- Fixed water bottles only extinguishing newly lit fire blocks
- Fixed durations on entities being lost when they are saved
- Corrected armour durability, the respiration enchantment and poison damage against vanilla
- Fixed item duplication caused by
Stack.Growbeing used as a setter in the loom and smithing table handlers
- Fixed the block a player stands on being looked up below its centre
- Fixed a nil dereference when viewing an entity with no armour
- Fixed client disconnects on player teleport
- Fixed disconnects when viewing sessionless player entities
- Empty skin models are no longer sent
- Fixed the recipe book showing recipes that should be hidden
- Fixed a world with no provider raining from the first tick and dereferencing a nil biome
- Fixed lightning eligibility using an entity's Z coordinate as its height
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