Releases: dflanzs/EternalRift
Releases · dflanzs/EternalRift
Release list
0.4.1
0.4.0
What's Changed
- Enemies animations, bullets shot by player animations, fixed object pooling for enemies by @dflanzs in #37
- Pantalla final by @Vicdavllana in #40
- Player now can shoot upwards by @iboigues in #41
- cambiada estetica nivel grande by @Vicdavllana in #42
- Animations by @IanBernasconi in #43
- añadido daño visual, daño de campos de fuerza y cambiado hitbox de boton by @Vicdavllana in #44
- Mutation selection done by @iboigues in #45
- Fixes enemies by @dflanzs in #46
- Mapped new inputs and small tweaks by @iboigues in #47
- Fixes by @dflanzs in #48
- cambiada animacion movimiento y quitada rampa grande by @Vicdavllana in #49
- fix walls and removed colliders by @iboigues in #50
- añadido efecto visual daño enemigos by @Vicdavllana in #51
- Fixes enemies by @dflanzs in #52
- ui responsive by @iboigues in #53
- Sistema de dialogos y arreglos sobre la barra de vida del tutorial by @mruizcas04 in #54
- por favor que no explote el ordenador de boigues by @mruizcas04 in #55
- Fix mutatuion bar by @iboigues in #56
- cambiada columna y caida by @Vicdavllana in #57
- arreglos visuales by @mruizcas04 in #58
- Feature soundtrack by @gabrielP-04 in #59
- Added enemies to scenes by @iboigues in #60
- Fixed enemies not spawning by @dflanzs in #62
- 3º seleccion de mutacion solucionada y flicker enemigos by @iboigues in #63
- Iteracion final by @iboigues in #61
Full Changelog: 0.3.0...0.4.0
3º Iteracion - 0.3.0
What's Changed
- añadido nuevo paquete chulisimo de cristales by @Vicdavllana in #18
- Actualizar dev by @iboigues in #19
- añadida barra de mutaciones que se regenera y cristales de mutaciones by @Vicdavllana in #21
- Feature enemy focus rc by @dflanzs in #20
- Feature enemies shoot by @dflanzs in #22
- Feature drop crystal by @iboigues in #23
- Feature crouch and updates on dash ability by @IanBernasconi in #24
- Fix enemies by @dflanzs in #25
- Gestion de vida y daño by @mruizcas04 in #26
- Integración de los menú inicio, opciones y pausa en todas las escenas by @gabrielP-04 in #27
- Accesibilidad by @mruizcas04 in #28
- Accesibilidad unida a lo botones de UI by @mruizcas04 in #29
- Botones y campos d fuerza by @Vicdavllana in #30
- Barras de vida y de mutacion bien chulas by @mruizcas04 in #31
- Arreglos by @mruizcas04 in #32
- La barra de mutaciones se reinicia si el personaje muere by @mruizcas04 in #34
- Feature enemies object pooling by @dflanzs in #33
- Varios fixes by @iboigues in #35
- 3º Iteracion by @iboigues in #36
Full Changelog: 0.2.0...0.3.0
0.2.0
What's Changed
- State machine refactor by @IanBernasconi in #7
- Unit test by @iboigues in #9
- Primary scene by @Vicdavllana in #8
- Player State Machine test done by @iboigues in #10
- Add tutorial scenes by @mruizcas04 in #11
- Feature enemies state machine by @dflanzs in #12
- Enemy test done by @iboigues in #13
- Actualización de disparo by @gabrielP-04 in #15
- Damage teleport and P for restart scene by @Vicdavllana in #16
- Level transitions by @mruizcas04 in #17
- Segunda iteracion by @IanBernasconi in #14
New Contributors
- @IanBernasconi made their first contribution in #7
- @Vicdavllana made their first contribution in #8
- @mruizcas04 made their first contribution in #11
- @dflanzs made their first contribution in #12
- @gabrielP-04 made their first contribution in #15
Full Changelog: 0.1.0...0.2.0