From: https://github.com/appsinacup/godot-rapier-physics/issues/503 When a RigidBody3D collides it appears to stutter or lag. This only happens when Continuous CD is enabled on the rigid body and max ccd is set to 1. https://github.com/user-attachments/assets/d325152c-e678-44c9-8a9b-0c10c7b5aa4a
From:
appsinacup/godot-rapier-physics#503
When a RigidBody3D collides it appears to stutter or lag. This only happens when Continuous CD is enabled on the rigid body and max ccd is set to 1.
572811057-f1ff28fa-0125-4b51-9530-807cc5748922.mp4