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Low ccd iteration results in stutter #932

@Ughuuu

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@Ughuuu

From:
appsinacup/godot-rapier-physics#503

When a RigidBody3D collides it appears to stutter or lag. This only happens when Continuous CD is enabled on the rigid body and max ccd is set to 1.

572811057-f1ff28fa-0125-4b51-9530-807cc5748922.mp4

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