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PS5_RPCS3-v1.0

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@dmzebro dmzebro released this 07 Oct 21:21

A standalone RPCS3 title compiled from the abandoned PS5_RPCS3

Uses PS5_RetroArch with a single PlayStation 3 core

Put your own PS3 system software and your own game into the RPCS3 title folder (PPSA42674). The full-core RetroArch title stays untouched. The firmware file has to be named PS3UPDAT.PUP, and it has to come from Sony's official PS3 system software update page.

  1. Copy the firmware into the RPCS3 system folder on the console:

"/data/homebrew/PPSA42674/system/RPCS3/PS3UPDAT.PUP"

The core looks only for that filename. On the first game load it installs the firmware into system/RPCS3/ and the screen says Installing firmware. Leave the title running until that finishes. A later load sees the installed firmware and skips this step.

  1. Create a game directory outside system/. One place that works is:

"/data/homebrew/PPSA42674/games/"

What you copy depends on the copy you own:

  • A disc you dumped yourself is a folder that contains PS3_GAME/USRDIR/EBOOT.BIN. Copy that whole folder.
  • A PSN purchase is a .pkg file. Put its .rap licence file in the same folder as the .pkg. The core copies every .rap beside the package into its licence directory when the package installs.
  1. On the console, open RPCS3, Choose Load Core, Choose PlayStation 3, Choose Load Content, open games/, and select the game.
  • For a disc folder, select PS3_GAME/USRDIR/EBOOT.BIN, or select the game folder itself. A folder with no EBOOT.BIN in either of those two places is rejected.
  • For a PSN package, select the .pkg. The first load installs it, then starts it. The screen shows the install before the game.
  1. Start the game only after the firmware install has finished. The first launch of a game also builds its cache, so that start is slow. Later starts use the cache already stored under system/RPCS3/.

Do not copy these files into the RetroArch title /data/homebrew/PPSA99169/