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dragonryan06 edited this page Jul 7, 2024
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1 revision
I have a list of future stuff in my notes app but I'm creating a list here as a reminder over this ParalaxBackground issue
Ingame Stardrop background
The paralax system in godot is literally embarrassingly bad i cant even believe it, i was stressing trying to figure out why "ignore_camera_zoom" still causes the layers to become displaced with the zoom and why the contributors claim that this is "intended" but anyway in 4.3 the whole system is getting overhauled which will fix all of this so yeah, just gonna wait to add a paralax background to scenes that have a zooming camera until the current planned release date of 4.3 which is 7/24/2024.