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You can now pause and resume downloads. Every active download has a Pause button next to Cancel. Pausing parks the downloader mid-chunk, so resuming continues instantly. Paused downloads survive an app or PC restart and pick back up at their real percentage.
The Downloads tab is reworked: each row is a card with the progress filling its background, and one entry per game moves between Active Downloads, Download Queue, and History instead of showing up twice.
When a source doesn't have the game, you now get a Pick Source / Cancel dialog instead of a progress bar that never moves.
LumaCore patterns download from the new MigoReleases repository.
Patch Gaming Mode now also enables SafeMode in SLSsteam's config, so a Steam client update disables SLSsteam instead of crashing Steam.
Fixed
The progress percentage now covers depot downloads only: 0% until the first depot starts, 100% when all depots are fully downloaded. It counts bytes instead of chunks and weighs each depot by its size, so the bar and the "X / Y MB" line finally agree.
DLC luas that list base-game depots no longer crash DDMod with exit -6; each depot downloads under the app that grants access to it.
Games whose lua filename isn't an app ID (e.g. Sledding Game) install correctly and show their real name in the Downloads tab and History.
Corrupt manifest files (CDN error pages saved as .manifest) are rejected instead of breaking later downloads.
A cancelled download no longer reports "Added to library" or shows up as Completed in history.
Removing a game could corrupt SLSsteam's config.yaml by deleting unrelated lines; all config writes are now bounded to their own section.
Installing or removing a game's Lua closes Steam first on Linux, since SLSsteam doesn't reliably reload plugins while Steam is running.
The Gaming Mode patch backup now lands at /usr/bin/steam-jupiter.bak, where the docs said it would.