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Some games use the same ID for the game itself and one of its depots. This confused depot resolution and could stop the right files from being found or downloaded.
After a Native or DDMod download finished, Steam could still show the game's install size as 0 and prompt for an update, even though the download completed correctly.
Access tokens listed in a game's lua weren't being saved to SLSsteam's config.yaml, even though they were read correctly.
The Downloads tab's progress bar looked frozen while SFF checked already-downloaded files — the log kept showing "Verifying X/Y chunks" the whole time, but nothing moved on screen. It now updates in real time.
Removed the "pin this version" prompt shown after downloading an older version, since it wasn't reliable. The correct older version still installs either way.
The Downloads tab could show the wrong "via [source]" label for a game that was already queued from a different source.