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Added short, vertical stencil walls to seal the seams of reflective-flats stencil. Insetting stencil plane to slightly below floor or above ceiling instead of moving transluscent flat texture inward to prevent z-fighting with stencil. (Dileep V. Reddy)
Apply LOOKALLAROUND to enemy+TID search. (Sally Cochenour)
only subtract from total_monsters for MTF_FRIENDLY/MTF_NOCOUNT if the actor actually counts as a kill. (Ricardo Luís Vaz Silva)
Prevent internal sidewalls of 3D-floors from being rendered when they are below a stacked-sector-portal floor and viewed from above it. (Dileep V. Reddy)