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Releases: ds17f/andropolis
Release list
v0.1.7
New difficulty setting for a new map: Easy, Medium or Hard. Random disasters are less frequent (Normal: about one in 10 game years). City names keep accented letters, for example é, ě, á and ď. How to play has new Disasters and Difficulty sections.
v0.1.6
New Fire and Police coverage map overlays. A legend on the map shows the colour scale of the active overlay.
v0.1.5
Autosaves are now in a folder for each city. Each save keeps its message log. The Annual Report now shows the numbers of the new year, and it does not open when you load a city.
v0.1.4
Background play: tap a notification to see its event (for example, a tornado), paused and zoomed in. The Messages panel now shows the events that occurred while the app was closed.
v0.1.3
Fix churches sometimes rendering as blank ground instead of the church building.
v0.1.2
Fix background-play pausing, bulldoze/meltdown animation freezing, and message log; restore the unpowered-zone blink.
v0.1.1
Fix build name, targetSdk 36. Internal fixes only.
v0.1.0
First release: the classic simulation, 8 scenarios, sample cities, background play with notifications.
v0.9 preview — rounded UI + trial build mode
Two fixes from feedback: (1) rounded, modern styling — cards, chips, a prominent tool pill, no more boxy rectangles; (2) the confusing tile-paint preview is replaced by Trial mode — tap Trial, build normally (real buildings), then Keep or Revert. Install: download the .apk, open, allow unknown sources.
v0.8 preview — modern UI redesign
Full UI overhaul: a top app bar (city/date, play/pause, speed, ⋮ menu for New/Save/Load/Budget/Eval/Tax), the Funds/Population/Score HUD, a tool palette bottom sheet with tools grouped by category and real icons, and clean Move/Build + Preview controls. The old 27-button bottom row is gone. Install: download the .apk, open, allow unknown sources.