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Releases: dvize/SPT-BulletTime

1.8.0

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@dvize dvize released this 15 Jul 18:33

Updated for SPT 3.9.0-3.9.1

v1.7.0

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@dvize dvize released this 27 Mar 17:47

Updated for SPT 3.8.0

  • Using bullet time button while moving is now fixed

v1.6.2 Bullet Time

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@dvize dvize released this 10 Dec 16:34

Updated for SPT 3.7.4

Install: just extract to your spt folder as it has bepinex/plugins path within the zip already.

Fixed:
Stamina is now fixed. Please use 8.0 for Stamina Burn Per Second or set to what you want if you were using a prior version of Bullet Time.
Your character will drop out of bullet time once the characters stamina (not hands stamina) reaches zero.

Bugs:
Yes you still need to be fully stopped before triggering the bullet time.

v1.6.0

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@dvize dvize released this 11 Oct 19:38

Update for SPT 3.7.0

v1.5.2

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@dvize dvize released this 31 Jul 14:12

Updated for SPT 3.6.0 Only.

v1.5.1

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@dvize dvize released this 03 Jun 19:39

Updated for SPT 3.5.7 Only

v1.5.0

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@dvize dvize released this 20 Apr 14:56
  1. SPT 3.5.5 update only
  2. Added Version Checker

v.1.4.2

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@dvize dvize released this 11 Mar 17:14

Updated for 3.5.2

v1.4.1

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@dvize dvize released this 17 Feb 17:55
  1. Removed the actions that are supposed to happen when the stamina reaches 0. It would never work anyways because of timescale issue so it used to cause things to be messed up. Anyways enjoy infinite bullet time (it will still drain stamina).

v.1.4.0

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@dvize dvize released this 17 Feb 03:08

Updated to use 3.5.0 library.

  1. Still need to fully stop moving to start/end bullettime (couldn't fix this)
  2. Tied it to stamina burn.. (which is configurable in bepinex).. if you use it to long and end your bullettime, you'll have no stamina.
  3. Because of point 1.. basically you have infinite bullettime until you stop it.. whatever i give up.

I was testing this with mods so the stamina recovery was probably unrealistic.. whatever you guys can configure the stamina burn for this.