v.1.4.0
Updated to use 3.5.0 library.
- Still need to fully stop moving to start/end bullettime (couldn't fix this)
- Tied it to stamina burn.. (which is configurable in bepinex).. if you use it to long and end your bullettime, you'll have no stamina.
- Because of point 1.. basically you have infinite bullettime until you stop it.. whatever i give up.
I was testing this with mods so the stamina recovery was probably unrealistic.. whatever you guys can configure the stamina burn for this.