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@dvize dvize released this 17 Feb 03:08
· 11 commits to master since this release

Updated to use 3.5.0 library.

  1. Still need to fully stop moving to start/end bullettime (couldn't fix this)
  2. Tied it to stamina burn.. (which is configurable in bepinex).. if you use it to long and end your bullettime, you'll have no stamina.
  3. Because of point 1.. basically you have infinite bullettime until you stop it.. whatever i give up.

I was testing this with mods so the stamina recovery was probably unrealistic.. whatever you guys can configure the stamina burn for this.