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Example of how to process a purchase in your game logic:
publicvoidOnNodeClicked(Nodenode){// 1. Check if the node is available based on graph and conditionsif(node.IsAvailable(_progressionProvider)){// 2. Perform the unlocknode.Unlock(_progressionWriter);// 3. Apply the actual stats to the playerApplyStats(node.Stats);Debug.Log($"{node.Name} unlocked!");}}