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v0.14.0 — Interplay MVE video support (cutscenes play)

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@eko1495 eko1495 released this 11 Jul 15:59

The headline is full Interplay MVE video support — the engine's cutscenes now decode and play in-engine.

Highlights

  • Movies play — a from-scratch Interplay MVE decoder (the whole _nfPkDecomp block codec, all 16 opcodes, plus Interplay DPCM audio), ported literally from fallout2-ce and validated pixel-exact against ffmpeg across all 13 game cutscenes (~9,500 frames). play_gmovie now plays the real .mve full-screen with sound (intro, endings, the temple guardian) instead of a caption card, and an F10 debug browser previews any cutscene.
  • Armor appearance — the world sprite follows equipped armor (leather / metal / combat / power); HUD indicator pills show poisoned / radiated / level-up.
  • Preferences screen — Options → Preferences, backed detail/volume settings + a live master-volume slider.
  • Localization — a --language switch substituting the text\<lang>\ message files, plus worldmap town-tab label art.
  • Campaign QA — a quest-path finder tracing the dialog/trigger route to each quest's completion flag.
  • Elevators — same-map rides switch floor in place (no map reload), preserving script and per-map state.

Requirements

Requires an original copy of Fallout 2 (GOG/Steam). No game data is included — point the viewer at your installed game directory.

Self-contained builds for linux-x64 (tar.gz) and win-x64 (zip); each bundles LICENSE.md + NOTICE.md. Not affiliated with Bethesda Softworks.