The headline is full Interplay MVE video support — the engine's cutscenes now decode and play in-engine.
Highlights
- Movies play — a from-scratch Interplay MVE decoder (the whole
_nfPkDecompblock codec, all 16 opcodes, plus Interplay DPCM audio), ported literally from fallout2-ce and validated pixel-exact against ffmpeg across all 13 game cutscenes (~9,500 frames).play_gmovienow plays the real.mvefull-screen with sound (intro, endings, the temple guardian) instead of a caption card, and an F10 debug browser previews any cutscene. - Armor appearance — the world sprite follows equipped armor (leather / metal / combat / power); HUD indicator pills show poisoned / radiated / level-up.
- Preferences screen — Options → Preferences, backed detail/volume settings + a live master-volume slider.
- Localization — a
--languageswitch substituting thetext\<lang>\message files, plus worldmap town-tab label art. - Campaign QA — a quest-path finder tracing the dialog/trigger route to each quest's completion flag.
- Elevators — same-map rides switch floor in place (no map reload), preserving script and per-map state.
Requirements
Requires an original copy of Fallout 2 (GOG/Steam). No game data is included — point the viewer at your installed game directory.
Self-contained builds for linux-x64 (tar.gz) and win-x64 (zip); each bundles LICENSE.md + NOTICE.md. Not affiliated with Bethesda Softworks.