Releases: eko1495/HexWaste
Release list
v0.14.0 — Interplay MVE video support (cutscenes play)
The headline is full Interplay MVE video support — the engine's cutscenes now decode and play in-engine.
Highlights
- Movies play — a from-scratch Interplay MVE decoder (the whole
_nfPkDecompblock codec, all 16 opcodes, plus Interplay DPCM audio), ported literally from fallout2-ce and validated pixel-exact against ffmpeg across all 13 game cutscenes (~9,500 frames).play_gmovienow plays the real.mvefull-screen with sound (intro, endings, the temple guardian) instead of a caption card, and an F10 debug browser previews any cutscene. - Armor appearance — the world sprite follows equipped armor (leather / metal / combat / power); HUD indicator pills show poisoned / radiated / level-up.
- Preferences screen — Options → Preferences, backed detail/volume settings + a live master-volume slider.
- Localization — a
--languageswitch substituting thetext\<lang>\message files, plus worldmap town-tab label art. - Campaign QA — a quest-path finder tracing the dialog/trigger route to each quest's completion flag.
- Elevators — same-map rides switch floor in place (no map reload), preserving script and per-map state.
Requirements
Requires an original copy of Fallout 2 (GOG/Steam). No game data is included — point the viewer at your installed game directory.
Self-contained builds for linux-x64 (tar.gz) and win-x64 (zip); each bundles LICENSE.md + NOTICE.md. Not affiliated with Bethesda Softworks.
Hexwaste v0.12.0 — make the chrome click, then watch the world move
v0.12.0 — 2026-06-16 — make the chrome click, then watch the world move
The arc beyond v0.11: UI completeness, worldmap authenticity, and the final
fidelity items from the fallout2-ce gap analysis. The in-scope backlog is now
exhausted (what's left is out-by-design — see SCOPE.md).
- UI completeness: every HUD button, item-panel row, and Options/Pip-Boy menu
row is mouse-clickable (with PgUp/PgDn paging past the 9th item); the weapon slot
cycles the attack mode; a full-window Pip-Boy automap plots the map (fog-of-war as
you explore), with the real Fallout 2 calendar date and an embedded mini-map. - Worldmap comes alive: a party dot crosses the map, paced by terrain, and the
trip saves/resumes mid-walk; encounters are named, a high Outdoorsman offers a
Yes/No avoid, travel auto-resumes after one, and an X-FIGHTING-Y encounter drops
you into a brawl already in progress. Subtile fog-of-war hides where you haven't
been and gates the hidden sub-area markers until you explore near them. - Combat movement symmetry: in-combat movement costs the dude AP per hex (a
crippled leg crawls), a crippled arm blocks a two-handed weapon, and fleeing AI
uses real retreat pathing. - Carry weight & encumbrance: items have weight, Strength sets a carry limit
(shown red when over), overload blocks pickup/loot/barter and costs combat AP. - Dialogue IQ-gating: the dude's real Intelligence gates the dumb/smart options.
- Gory deaths: a hefty burst, laser, or explosion leaves a suitably gory corpse
(sliced / charred / big-hole / exploded) by damage type, where the art ships. - Render & script fidelity: object translucency (glass/steam/energy/red/wall),
script-driven map lighting (set_light_level) and loopingreg_anim, and the
line-of-fire is the engine's screen-space Bresenham.
Requires an original copy of Fallout 2 (GOG/Steam); no game data is included. Hexwaste reads from your own legal copy — point it at the game directory with --game-dir.
Two self-contained builds (no .NET install needed): linux-x64 (tar.gz, preserves the exec bit) and win-x64 (zip). A modified derivative of fallout2-ce under the Sustainable Use License v1.0 — free, non-commercial.
Hexwaste v0.11.0 — the opening hour, fully armed
Requires an original copy of Fallout 2 (GOG/Steam) — no game data included. Not affiliated with Bethesda Softworks.
Highlights since v0.10.0 (all 15 backlog issues closed):
- Authentic bottom HUD bar (iface.frm) + Skilldex, Pip-Boy, and Options panels.
- Vic's rescue wired end-to-end, with party.txt proto level-ups.
- Combat presentation: screen-Bresenham line-of-fire, burst collateral cone, thrown criticals.
- Combat consequences: knockout (+ timed wake), lose-turn, crippled limbs, blindness — and a Doctor who mends them.
See CHANGELOG.md for the full list.
Hexwaste v0.10.0 — the wasteland bites back
Random encounters + companions.
Requires an original copy of Fallout 2 (GOG/Steam); no game data is included or distributed. Not affiliated with or endorsed by Bethesda Softworks.
Run it
- Linux: extract the
.tar.gz(preserves the executable bit) and run./Hexwaste.Viewer --game-dir "/path/to/Fallout 2" - Windows: unzip and run
Hexwaste.Viewer.exe(it probes the usual GOG/Steam install paths, or pass--game-dir)
What's new
- Random worldmap encounters (real
worldmap.txttables) that drop you onto a spawned ambush in formation - Companions: recruit, then a wait / follow / trade / dismiss / rejoin control hub
- Worldmap position + consumed one-shot encounters persist across save/load
See CHANGELOG.md for the full list.