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Building a Good Cook

ekudram edited this page Aug 15, 2026 · 1 revision

Building a Good Cook Pawn

Viewer helper — plan the colonist who does not poison the colony. No Biotech xenotype is a dedicated cook. Traits from vanilla Core only.

Cooking skill is the food-poisoning stat. A 0–4 cook on a starved colony will hospitalize people. A 10+ cook with passion feeds everyone and unlocks fine / lavish meals.

Trait budgets: 4 default · 6 RICS luxury.


Quick picks

Slot Pick Why
Xenotype Baseliner No cook gene line. Clean, no UV / fragility tax
Alt xenotype Genie Fine if they are crafter-first and cook second (poor plants — they should not farm the rice)
1 Gourmand +4 Cooking skill (Core). Hungry and can food-binge — feed them
2 Industrious Faster meal batches
3 Fast learner Climb past the poison range quickly
4 Tough or Quick sleeper Tough if they also haul; Quick sleeper = more stove hours

Passions: Burning Cooking. Minor Plants only if they also grow (Baseliner). Do not put Plants passion on a Genie cook.

Luxury 6: Great memory, the other of Tough / Quick sleeper, Hard worker, Body modder.


Why there is no “cook xenotype”

Biotech xenotypes buff Mining (Dirtmole), Crafting / Intellectual (Genie), Animals (Yttakin), combat (Hussar), Social (Highmate). Cooking is a skill + trait problem, not a gene problem.

Gourmand is the cook trait: +4 Cooking, 1.5× hunger, and food binges. Worth it on a dedicated stove pawn. Conflict: Ascetic.

Avoid Hussar as cook (they can cook, but you paid for a soldier). Avoid Highmate as your only cook if you need them social all day.


Vanilla traits

Take: Gourmand, Industrious / Hard worker, Fast learner, Quick sleeper, Great memory, Tough.

Avoid: Lazy / Slothful, Slow learner, Ascetic (blocks Gourmand), Pyromaniac (kitchen fires).

Neurotic works for speed but raises break risk in a hot, crowded kitchen — Industrious is cleaner.


Skills and RICS passions

Cooking skill (rough) What you get
Low (0–5) Real food-poison chance — do not let them cook for the colony
Mid (6–10) Safe simple / fine meals
High (12–20) Lavish, packing, and no-drama kitchens
!passion list
!passion cooking 200

Passion Command: burning Cooking is the whole build if they missed the roll at purchase. Crit fail can remove it.

!mypawn work Cooking 1. Turn off Plant Cut / Hunting if you want them glued to the stove.


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