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Social Commands
ekudram edited this page Nov 7, 2025
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1 revision
The social interaction commands allow viewers to make their assigned pawns interact with other colonists, creating relationships, drama, and storytelling moments. These commands bring your pawn to life through social dynamics!
Basic Social Interactions:
-
!chitchat- 💬 Casual conversation (10¢) -
!deeptalk- 🗣️ Meaningful discussion (15¢) -
!insult- 😠 Insult another colonist (5¢ + 5 karma) -
!flirt- 😘 Romantic advance (20¢) -
!marry- 💍 Marriage proposal (50¢ + 10 karma)
Advanced Interactions:
-
!buildrapport- 🤝 Build friendship (25¢) -
!convert- ⛪ Ideology conversion (30¢ + 15 karma) Requires Ideology DLC -
!reassure- 🛡️ Comfort another (12¢) Requires Ideology DLC -
!nuzzle- 🐾 Animal affection (8¢) -
!animalchat- 🐶 Talk to animals (10¢)
!command [@username|pawn_name|random]
Targeting Examples:
-
!chitchat- 💬 Talk to random colonist -
!flirt @streamer- 😘 Flirt with streamer's pawn -
!insult Sarah- 😠 Insult colonist named Sarah -
!deeptalk random- 🗣️ Deep talk with random colonist
- No target specified - Random colonist chosen automatically
- Username targeting - Use @username to target specific viewers' pawns
- Colonist names - Use pawn names for precise targeting
- Availability check - Only living, conscious colonists can interact
| Interaction | Coin Cost | Karma Cost | Type |
|---|---|---|---|
| 😠 Insult | 5¢ | 5 karma | Negative |
| 💬 Chitchat | 10¢ | 0 | Positive |
| 🗣️ Deep Talk | 15¢ | 0 | Positive |
| 😘 Flirt | 20¢ | 0 | Positive |
| 🤝 Build Rapport | 25¢ | 0 | Positive |
| ⛪ Convert | 30¢ | 15 karma | Special |
| 💍 Marry | 50¢ | 10 karma | Special |
- Karma check - Must have sufficient karma for negative actions
- Social consequences - Insults damage relationships
- Strategic use - Use sparingly for dramatic effect
- Regular chitchat - Maintain positive social bonds
- Deep talks - Strengthen friendships during downtime
- Flirting - Develop romantic relationships gradually
- Marriage proposals - High-risk, high-reward for permanent bonds
- Strategic insults - Create conflict between specific pawns
- Love triangles - Use flirting to complicate relationships
- Ideological conflicts - Conversion attempts can create tension
- During calm periods - Build relationships when safe
- After crises - Use reassurance to comfort traumatized pawns
- Social events - Enhance parties and gatherings with interactions
- Pawn availability - Both pawns must be alive and conscious
- Social capability - Pawns must be capable of interaction
- Proximity - Pawns should be on the same map
- Game state - Normal gameplay (not menus or loading)
- "No valid target found" - No suitable colonists available
- "Cannot interact right now" - Pawns are downed, asleep, or incapable
- "Insufficient coins/karma" - Need more currency for the interaction
- "Pawn assignment required" - Must have an active pawn assigned
- !nuzzle - 🐾 Show affection to bonded animals (untested)
- !animalchat - 🐶 Communicate with trained animals
- Bond building - Strengthen animal relationships
- Mood benefits - Positive interactions improve pawn moods
- Training requirements - Animals need appropriate training
- Bond levels - Some interactions require strong bonds
- Species differences - Different animals have different social capabilities
- !convert - ⛪ Attempt to convert pawns to your ideology
- !reassure - 🛡️ Comfort pawns during faith crises
- Doctrine compatibility - Interactions respect ideological restrictions
- Conversion resistance - Strong beliefs affect success chances
- Gene interactions - Social traits from genes affect outcomes
- Family relationships - Interactions respect family bonds
- Age considerations - Appropriate interactions for different life stages
- Consistent interaction - Regular socializing prevents relationship decay
- Target selection - Choose pawns with compatible traits for better outcomes
- Mood management - Use positive interactions to improve colony mood
- Story development - Create narrative arcs through planned interactions
- Spamming insults - Rapid relationship damage can cause mental breaks
- Forced romances - Incompatible pawns will reject advances
- Overusing conversions - Failed attempts damage relationships
- Ignoring social needs - Lonely pawns develop negative traits