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Building a Good Mechanitor

ekudram edited this page Aug 15, 2026 · 2 revisions

Building a Good Mechanitor

Viewer helper — this page is not RICS-specific. It explains how to plan a strong mechanitor (Biotech DLC) so you can request better pawns, gear, and implants when the streamer lets viewers shape the colony.

A mechanitor is a colonist with a mechlink installed. They gestate, repair, and command friendly mechanoids. Your power comes from three things:

Stat / resource What it does How you raise it
Bandwidth How many mechs you can control at once Gear (headset, pack, suit), band nodes, implants (none for BW directly in vanilla)
Control groups How many separate work/escort groups you can run Control pack + control sublinks
Mech work / gestation / repair speed How fast your army works and grows Control sublinks, gestation processors, repair probes, Crafting skill

Progress is gated by mechtech research. Higher tiers need boss chips (signal → powerfocus → nano structuring) from summoned mech threats.


Quick tier overview

Research tier Unlock key Core gear / implants Mech tier unlocked
1. Basic Mechtech Electricity + mechanitor present Airwire headset, Control pack Small / light mechs
2. Standard Mechtech Study signal chip (Diabolus) Array headset, Bandwidth pack, Control sublink (standard) ×3, Mech gestation processor First medium mechs
3. High Mechtech Study powerfocus chip (War queen) Integrator headset, Control sublink (high) ×3, Remote repairer, Remote shielder Mid / heavy combat mechs
4. Ultra Mechtech Study nano structuring chip (Apocriton) Mechlord helmet, Mechlord suit, Repair probe Top-tier combat mechs

Prerequisites (before Basic Mechtech)

You are not a mechanitor until a mechlink is installed. Common sources:

  • Ancient exostrider midsection → mechanitor ship event
  • Mechanitor complex quest
  • Mechanitor scenario start
  • Extracting a mechlink from a dead mechanitor

Pawn checks (important for viewers):

  • Cannot be psychically deaf (blocks mechlink)
  • Cannot be incapable of smithing (blocks gestating / repairing mechs)
  • Cannot be incapable of intellectual if they need to unlock mechtech research for the colony
  • Crafting skill speeds gestation and repair — prioritize Crafting passion on dedicated mechanitors. For the shop-first version of that pawn, see Building a Good Crafter.

Tier 1 — Basic Mechtech

Research: Basic Mechtech (requires Electricity). A mechanitor must be in the colony for mechtech research.

Gear to wear

Item Slot Why you want it
Airwire headset Head +3 bandwidth — first real BW upgrade after the mechlink’s +6
Control pack Utility Extra control group so workers and combat mechs can run different orders

Colony buildings (not worn, but required)

  • Subcore encoder — basic subcores
  • Mech gestator + Mech recharger — light mechs only
  • Band node — +1 bandwidth each when powered and tuned to you (stackable; protect their power)

Small / light mechs unlocked

Labor and light combat (1 bandwidth each, basic subcores):

  • Lifter, Agrihand, Constructoid, Cleansweeper
  • Militor (light combat)

Viewer tip: First bandwidth is scarce. Prefer labor mechs that fix colony bottlenecks (hauling → farming/construction) before stacking Militors.

Build goals for this tier

  1. Mechlink installed and Basic Mechtech researched
  2. Airwire headset + Control pack equipped
  3. Gestator + recharger + power + waste handling planned
  4. A few light labor mechs online
  5. Farm a Diabolus (comms console summon) for a signal chip → Standard Mechtech

Tier 2 — Standard Mechtech

Research: Standard Mechtech (requires Basic Mechtech + 1× signal chip from Diabolus).

Gear upgrades

Item Slot Why you want it
Array headset Head +6 bandwidth (replaces Airwire’s +3)
Bandwidth pack Utility +9 bandwidth — huge jump; usually replaces Control pack once you have sublinks for groups

Note: Utility slot is competitive. Early on, Control pack (groups) can matter more than max BW. Once you have control sublinks, Bandwidth pack is usually preferred.

Implants (install at a hospital / surgery)

Implant Cap Effect Priority
Control sublink (standard) ×3 +1 control group and +6% mech global work speed each High — finish all 3
Mech gestation processor up to ×6 total +~33% gestation speed each Strong — ×3 is a solid mid-goal; fill remaining slots later

Standard sublinks come from signal chips (Diabolus). You will fight Diabolus multiple times if you want all three sublinks and chips for research / other crafts.

First medium mechs unlocked

Requires large mech gestator / recharger and standard subcores (subcore softscanner):

  • Scorcher, Pikeman, Scyther
  • Tunneler (heavy mining / work; excellent bandwidth use)

Also unlocks Mechcommander helmet (+6 BW head option; Array is usually better for pure BW, but check your loadout) and Mechband antenna (summon War queen).

Build goals for this tier

  1. Array headset + Bandwidth pack
  2. All 3× Control sublink (standard)
  3. At least 3× Mech gestation processor (more if surgery slots allow)
  4. Large gestator/recharger online; Tunneler / medium combat online
  5. Summon War queen for powerfocus chip → High Mechtech

Tier 3 — High Mechtech

Research: High Mechtech (requires Standard Mechtech + multi-analyzer path + 1× powerfocus chip from War queen).

Gear upgrades

Item Slot Why you want it
Integrator headset Head +9 bandwidth (best headgear until Ultra)

Implants

Implant Cap Notes
Control sublink (high) ×3 Requires all 3 standard sublinks first. Another +1 group and +6% work speed each (full stack = +6 groups and +36% from all six sublinks)
Remote repairer up to ×3 Repair mechs at range; extra installs increase range
Remote shielder up to ×3 Project a bullet-blocking shield onto a controlled mech

High sublinks use powerfocus chips (War queen). Plan multiple War queen fights.

Mid-tier / heavy mechs unlocked

High subcores (subcore ripscanner — costs a human life per core):

  • Lancer, Centipede gunner, Centipede burner
  • Labor support: Fabricor, Paramedic
  • Boss-scale: Diabolus (gestatable ally version)

Also: Mech booster (building — +50% work speed in radius), Mechband dish (summon Apocriton).

Build goals for this tier

  1. Integrator headset
  2. All 3× Control sublink (high) after standards are done
  3. Remote repairer (and shielder if you run combat escorts)
  4. Ripscanner pipeline for high subcores
  5. Summon Apocriton for nano structuring chip → Ultra Mechtech

Tier 4 — Ultra Mechtech

Research: Ultra Mechtech (requires High Mechtech + Fabrication + 1× nano structuring chip from Apocriton).

Endgame gear

Item Slot Why you want it
Mechlord helmet Head +12 bandwidth
Mechlord suit Outer / armor +12 bandwidth + serious protection for a front-line commander
Repair probe Implant (up to ×6) +~33% mech repair speed each

With mechlink + Bandwidth pack + Mechlord helmet + Mechlord suit you sit around ~39 bandwidth from gear alone (before band nodes). Band nodes push this higher.

High-tier mechs unlocked

  • Centipede blaster, Tesseron, Legionary
  • Superheavies: Centurion, War queen (gestatable)
  • War urchin (support)

Build goals for this tier

  1. Full Mechlord set (helmet + suit)
  2. Max or near-max Repair probes if you maintain a large combat force
  3. Remaining gestation processors / remote implants as surgery slots allow
  4. Band nodes tuned and powered for overflow bandwidth
  5. Specialize control groups: labor / defense / escort / recharge

Recommended “finished” loadout (checklist)

Use this when requesting a dedicated mechanitor pawn or gear package:

Apparel

  • Mechlord helmet (or Integrator / Array / Airwire if earlier tier)
  • Mechlord suit (Ultra)
  • Bandwidth pack (or Control pack early)
  • Good armor / movement gear in remaining slots (shield belt if available, etc.)

Implants (body slots permitting)

  • Mechlink (required)
  • Control sublink (standard) ×3
  • Control sublink (high) ×3
  • Mech gestation processor ×3–6
  • Remote repairer ×1–3
  • Remote shielder ×0–3 (combat-focused)
  • Repair probe ×3–6 (Ultra)

Skills & traits (viewer request ideas)

  • Crafting passion (Major if possible) — gestation & repair
  • Intellectual if they also research
  • Avoid: psychically deaf, incapable of smithing, incapable of intellectual (for research role)
  • Nice to have: industrious, industrious-adjacent work traits; tough / brawler only if they escort into fights

Colony support (not on the pawn)

  • Powered band nodes tuned to this mechanitor
  • Enough rechargers for your BW usage
  • Wastepack disposal / pollution plan
  • Mech booster near work areas

Bandwidth cheatsheet (worn / implanted gear)

Source Bandwidth
Mechlink +6
Airwire headset +3
Array headset +6
Integrator headset +9
Mechlord helmet +12
Bandwidth pack +9
Mechlord suit +12
Band node (building, each) +1

Headsets replace each other (one head slot). Aim to climb: Airwire → Array → Integrator → Mechlord helmet.


Control groups cheatsheet

Source Control groups
Base mechanitor 2
Control pack +1 (while worn)
Control sublink (standard) ×3 +3
Control sublink (high) ×3 +3
Typical max (with pack) 9

Orders per group: Work, Escort, Recharge, Dormant self-charging.


Boss → chip → progress path

Boss How to summon Chip Opens
Diabolus Comms console (mechanitor) Signal chip Standard Mechtech, standard sublinks, etc.
War queen Mechband antenna Powerfocus chip High Mechtech, high sublinks, etc.
Apocriton Mechband dish Nano structuring chip Ultra Mechtech, Mechlord gear, etc.

Each higher tier wants multiple boss kills if you want full implant stacks, not just the research unlock.


RICS-related notes for viewers

  • Use !mypawn mechs (if enabled) to see controlled mechs and bandwidth on your assigned pawn.
  • Use !mypawn implants / !mypawn gear to check whether you already have sublinks, packs, or headsets.
  • When buying traits, surgeries, or gear through chat, match the research tier the colony has actually unlocked — Ultra gear is useless if Ultra Mechtech is not researched yet.
  • Mechanitors who die can drop their mechlink; uncontrolled mechs may go feral if bandwidth collapses. Keep your mechanitor alive.

See also

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