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Settings Game Events
ekudram edited this page Nov 6, 2025
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1 revision

The Game Events & Cooldowns tab manages event frequency, purchase limits, and provides quick access to content editors. This is your central hub for controlling viewer interactions with the game world.
- Purpose: Toggle cooldown system on/off
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Default:
Enabled - Effect: When enabled, events become unavailable after purchase for a set period
- Purpose: How long events remain unavailable after purchase
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Default:
15days - Range: 1 - 30 in-game days
- Effect: Events will be unavailable for this many days after being purchased
- Purpose: Maximum number of event purchases allowed per cooldown cycle
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Default:
5events - Range: 1 - 50 events
- Effect: Limits how many events can be purchased before cooldown activates
- Purpose: Restrict events based on their karma classification
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Default:
Disabled - Effect: When enabled, sets separate limits for good, bad, and neutral events
- Purpose: Limit how many negative events can be purchased
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Default:
3events - Range: 1 - 20 events
- Examples: Raids, toxic fallout, psychic drones
- Purpose: Limit how many positive events can be purchased
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Default:
10events - Range: 1 - 20 events
- Examples: Resource pods, trader caravans, heal events
- Purpose: Limit how many neutral events can be purchased
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Default:
10events - Range: 1 - 20 events
- Examples: Weather changes, animal migrations
- Purpose: Limit how many items viewers can purchase before cooldown
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Default:
10items - Range: 1 - 50 items
- Effect: Viewers can purchase up to this many items before cooldown
- Purpose: Maximum number of traits a single pawn can have
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Default:
4traits - Range: 1 - 20 traits
- Effect: Prevents trait stacking and maintains balance
Requires: Loaded game save
Displays real-time counts of enabled content:
- Store Items: Enabled/Total items available for purchase
- Traits: Enabled/Total traits viewers can acquire
- Weather: Enabled/Total weather types available
- Events: Enabled/Total game events viewers can trigger
Requires: Loaded game save
- Purpose: Manage purchasable items, weapons, and apparel
- Access: Configure prices, availability, and categories
- Use Case: Add/remove items from the viewer store
- Purpose: Control which traits viewers can purchase
- Access: Set trait prices, karma requirements, and availability
- Use Case: Balance trait acquisition or create themed trait sets
- Purpose: Manage available weather events
- Access: Configure weather prices, cooldowns, and effects
- Use Case: Control climate manipulation by viewers
- Purpose: Configure game events viewers can trigger
- Access: Set event prices, karma requirements, and cooldowns
- Use Case: Balance event frequency and impact
- Event Cooldowns: ✅ Enabled
- Cooldown Duration: 15 days
- Events Per Period: 5
- Karma Limits: ❌ Disabled
- Max Item Purchases: 10
- Max Traits: 4
- Event Cooldowns: ✅ Enabled
- Cooldown Duration: 10 days
- Events Per Period: 8
- Karma Limits: ❌ Disabled
- Max Item Purchases: 15
- Max Traits: 5
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Event Cooldowns: ✅ Enabled
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Cooldown Duration: 20 days
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Events Per Period: 3
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Karma Limits: ✅ Enabled
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Max Bad Events: 2
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Max Good Events: 5
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Max Neutral Events: 5
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Max Item Purchases: 8
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Max Traits: 3
Event Cooldowns: ❌ Disabled Cooldown Duration: N/A Events Per Period: N/A Karma Limits: ❌ Disabled Max Item Purchases: 25 Max Traits: 6
- Short cooldowns (5-10 days): Keep chat engaged with frequent events
- Long cooldowns (15-25 days): Prevent event spam, maintain game balance
- No cooldowns: For chaotic, high-interaction streams
- Use karma limits to prevent negative event stacking
- Good for roleplay streams where consequences matter
- Adjust based on your community's behavior
- Start Simple: Enable basic events and items first
- Monitor Impact: Watch how events affect your colony
- Adjust Gradually: Make small changes based on viewer behavior
- Theme Appropriately: Match available content to your stream theme
- Economy Settings - Configure coin rewards and karma values
- Global Settings - Set command prefixes and message cooldowns
- Editors Overview - Detailed guide to each editor window
- Raids, sieges, mech clusters
- Toxic fallout, volcanic winter
- Psychic drones, solar flares
- Disease outbreaks
- Resource pods, trader caravans
- Wanderer joins, refugee chased
- Healer mech serums, resurrector serums
- Positive weather events
- Weather changes (rain, fog, snow)
- Animal migrations, wild man wanders
- Ship chunks, transport pod crashes
- Most item spawns
Next: Editors Overview - Learn how to use the Store, Traits, Weather, and Events editors