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Building a Good Researcher
Viewer helper — plan the colonist who unlocks the tech tree. Xenotypes from Biotech; traits from vanilla Core only.
Research speed is mostly Intellectual skill × work speed × research bench / multi-analyzer. Passion keeps them happy in the chair for years.
Trait budgets: 4 default · 6 RICS luxury.
| Slot | Pick | Why |
|---|---|---|
| Xenotype | Genie | Remarkable Intellectual (+ Crafting, so they are not useless after the tree is done) |
| Alt | Baseliner + Too Smart | No Delicate / extra pain; you buy the learning with traits |
| Luxury alt | Sanguophage | Strong Intellectual + never ages — but hemogen, deathrest, fire weakness |
| 1 | Too Smart | +75% learning, requires Intellectual; +12% mental-break threshold |
| 2 | Industrious | Faster projects at the bench |
| 3 | Great memory | Intellectual does not rot while they craft between projects |
| 4 | Fast learner | Stacks with Too Smart in Core (another +75% learning) — or Tough if you will not stack learning |
If you will not stack Too Smart + Fast learner, take Tough or Quick sleeper as #4.
Passions: Burning Intellectual. Minor Crafting on a Genie so they fabricate after the tree is green.
Luxury 6: Quick sleeper, Body modder, Iron-willed (offsets Too Smart breaks), Hard worker.
| Xenotype | Research | Catch |
|---|---|---|
| Genie | Best default — remarkable Intellectual and Crafting | Fragile, terrible Social, extra pain |
| Baseliner | Clean | Needs Too Smart / Fast learner + burning passion |
| Sanguophage | Strong Intellectual, Strong Social, ageless | Hemogen, deathrest, UV, fire terror — a colony project, not a cheap !pawn
|
Hussar / Neanderthal are bad researchers (psychic deaf / poor Intellectual + slow learning).
Genie researchers double as crafters and can take a mechlink if they are not psychically deaf (Genies are not).
Take: Too Smart, Fast learner, Industrious / Hard worker, Great memory, Quick sleeper, Iron-willed, Body modder, Tough (Genie).
Avoid: Slow learner (conflicts with Too Smart), Lazy / Slothful, Body purist, Very neurotic plus Too Smart (stacking break thresholds).
Too Smart conflicts with Slow learner and the Nerves spectrum. Fast learner is a different def and can sit on the same pawn.
Intellectual is the research skill. Crafting / Construction are what they do when the current project is blocked.
!passion list
!passion intellectual 200
!passion crafting 150
Passion Command. Burning Intellectual first. Crit fail can wipe a passion — do not gamble the last coins.
!mypawn work Research 1. Check !research so you do not sit them on a finished project.
- Building a Good Crafter — same xenotype, flip the burning passion
- Building a Good Mechanitor
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Passion Command · Trait Commands · Information
!research