Releases: eleev/ios-spritekit-shader-sandbox
Releases · eleev/ios-spritekit-shader-sandbox
Release list
Xcode 12.4 update!
New effect shaders!
Added 2 new fragment shader effects such as:
LCDeffectCRTeffect
Also there were made small refinements.
New shaders!
Implemented and added several new shaders:
GTC14Mandelbrot RecursiveTron Road
You can preview them in README file!
Splash and Lattice6 shaders!
This update includes support two custom GLSL fragment shaders:
Lattice6is a port of open source shader forSpriteKit + iOS 10.0.Splashis a new shader that renders splash effect.
Flame fragment shader!
This update includes the following changes and additions:
- New shader called
Flame Raymarching.- It uses rendering technique called
raymarchingthat, in this case, allows to achieve nearly photo realistic effect. - The number of
raymarchingiterations can be controlled by the correspondingUISlider. Note that the higher the number of iterations the more likely your device is gonna burn 😜
- It uses rendering technique called
- Implemented
UIcontrols forFlameshader. - Decreased
iOSdeployment target from11to10. - Fixed small issues related to
roundedcorners withUIButtoncomponents.
More shaders!
This update includes the following changes and additions:
- Added
RGB Lightning Energyshader.- Implemented
speedcontrol viaUISlidercomponent.
- Implemented
- Added
Paint Noiseshader.- Implemented
touchhandling that changes the composition of colors for the shader.
- Implemented
- Improved
Water Reflectionshader by adding capability of changing number of iterations for fragment reflection effect. - Added
Watershader. - Added UI controls that allow to change shaders.
- Implemented
SKShader+UniformUpdatesextension. - Other small improvements.
First release!
This is the first release of the demo app that contains two fragment shaders and demonstrates how to link them to SpriteKit.