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0.3.29
Gameplay & HUD
- The match clock now shows under the day/night indicator for players too, in every game except campaign chapters.
- Units that picked a fight on their own (and creeps) stop chasing a target they can no longer see — a hero that blinks or portals away is no longer followed across the map.
- An enemy Haunted Gold Mine's rune circles are no longer visible through the fog of war.
Computer+
- Normal fields a slightly smaller army (army ceiling 30 → 26 food).
- Easy: after losing a fight it waits for its whole army before attacking again, and fields two more units.
- A worker that stops short of its build site is sent again (and the build is refunded if it still cannot reach it), so a computer no longer stalls with a paid building that never goes up.
Fixes
- Right-clicking Searing Arrows to autocast it now shows the autocast sparkle on its button, and the icon no longer flips to the "off" art.
- Acolytes (and other workers) no longer flicker in and out of their repair animation when a computer player has no money to pay for the repair.